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Dedicated group of gamers running the server to offer an alternative to the typical admin abuse, stagnant gameplay and unrewarding game experience.
Check the website for more details unique server rules including but not limited to the following...
Two types of PVP available - Structured and Unstructured.
Unstructured PVP will consist of:
Assault on Sight (AoS), during Night Hours only. This means you can legally attack any player during night hours on the server to the point of unconsciousness and looting. Only blunt weapons allowed during this time.
No Kill on Sight (KOS). Your character can not be legally killed during any non sanctioned event. (I.E. Admin presided wars or Judgment hour.)
Remember, this is a medium RP server. Please make an attempt to roleplay in a fair capacity before invoking this right. If you are abusing or skirting this rule for pure PVP there will be admin involvement.
Structured PVP will consist of:
Admin approved guild wars, where KOS against enemy guild members and their allies is allowed for a period of 7 days.
Best Two out of Three, Admin scheduled open field battles with two possible outcomes for the winner.
Please read the rules to learn more, found here: RULES
Server based in Chicago, IL – Hosted by BlueFang Solutions.
Skill and Stat Multiplier: 5
Skill Cap: 2000
Crafting Period: 60
Animal Breeding: 180
Growth Period: 3 Hours.
Wild Animals: 100
A brief intro to the server:
December 21st, 1033
Gathered on a small knaar longship , a small but valiant group of brave warriors, smiths, peacekeepers and farmers surrounded by their few belongings and loved ones, watch as their once beloved island seizes in turmoil as they slowly drift out of the bay.
The Aeon of Sanguine
October 1 1016 - December 1033
This continent, Lands of the Coronet, was once a land full of autonomy, hope and wonder. These brave people worked diligently to create their villages, interacting with the population in attempt to sow the seeds of a prospering community. Alliances were formed on terms of good faith and fair trade with many of the natives.
As the course of history has always dictated, common squabbles, land claims and skirmishes filled the land. Power shifted from dominion to dominion as the monarchy stayed out of vassal affairs. This community had grown in power and influence and had the continent set out in front of them.
The fragile fabric of political weavings in the Lands of Coronet were held together, without Monarchy interference, by a small band of honorable Monks. Their only mission was to serve the realm as a volunteer service to all members of the community. They were well respected, never interfered in outcomes of every day life of warring factions. Their legacy of honesty, honor and influence spread through the land, they were known as The Whispering Eye. With this influence, the Monks could end squabbles that would cause the realm much grief, with a simple negotiation. The Lands of Coronet was witnessing an influx of positive immigration as a direct result of their work.
The Ravaging of Coronet
December 1033
The paradigm all shifted when First Bishop Among Equals, a reigning monarch who's intentions or presence were never felt or seen among the general population, orchestrated an invasion of sellswords into his own homeland.
This invasion of sellswords, a large group with no respect for the ethics, customs or laws of the continent swiftly raided, razed and conquered the land with free reign provided by the Bishop monarch. The group disguised their intentions as they were bringing wealth, growth and prosperousness to the land. The natives quickly saw this was a ruse and they were only looking to burn the lands to ash.
In an attempt to rid the land of these invaders, The Whispering Eye besought negotiations of all major guilds of the land in an effort to unite all against the assailants. The groups fought valiantly but it was only a matter of time the group without consequence of the realms laws or customs, the invaders went unchallenged. Many brave men fought and faced their demise.
The Whispering Eye continued negotiations with the other members of the Monarchy but found quickly the apathetic and callous nature of the current regime. No consequence or swift justice would come. The lands burned wildly with fire and bloodlust. Quickly villages were abandoned, overall population vanished and the lands were seemingly barren.
There was no future in this land. They must Exodus this realm and continue their work in another.
The Ingress
January 1033
The only option left was for the Whispering Eye to gather the loyal few they had & set sail in search of stable lands.
The group had scouted many potential landings, few having bizarre customs and false idols - as The Whispering Eye is a devoted religious sect. Hope was nearly lost on their journey, as many members of the Exodus had fallen ill lethargy and departed.
On the night of January 13th, the knaar ship approached through a shrouded mist to witness a looming silhouette of an equatorial island. Unnamed and uninhabited - a dangerous venture for such a small group, the Whispering Eye declared they would settle here. Create their own customs, their own enforcements - dedicated to never employing the same apathetic tendencies they have witnessed in the other realms.
Journey to our new realm - Shape the continent and your legacy.
The Whispering Eye implores you learn, master and minister the customs of this land.
Infringement of the culture norms will face elongated banishment.