The first MMO f*ckup and the first fixes

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Arrakis
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The first MMO f*ckup and the first fixes

Post by Arrakis » 15 Dec 2016, 19:39

Life is Feudal: MMO


Hey everyone,

We are really sorry, but we must confess, that during our rush to start the first run of Closed Beta Tests we forgot to change a shuffled underground resources map. That means, that since the start till now it was impossible to find any resources higher that a quality level of 10 or any underground ore at all. In this patch we will fix that issue and will bring resources back to their proper locations.

Good news is, that we have supposedly fixed a connection issue, when the client hangs on initialization and some server side crashes. If you have modified our client we strongly suggest you to revert those modifications now. (Launcher -> Repair).

We also fixed a guild standings bug with Kingdoms -> Vassals standings. Guild leaders will need to reset those alliances once more.

The Guild monument city claim radius is doubled now (as it originally should be).

We expect that server downtime should not take longer than 1 hour, hopefully less.

Thank you for your patience and understanding!

- The team



Gastenns
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Re: The first MMO f*ckup and the first fixes

Post by Gastenns » 15 Dec 2016, 19:47

Arrakis...shame on u...lol jh. Thats ok Ill take a royal scale as an I'm sorry. Thanks for handling this issue so quickly.
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Rickjames
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Re: The first MMO f*ckup and the first fixes

Post by Rickjames » 15 Dec 2016, 19:48

lol i knew i was right... that makes all the time lost all better only because i can revel in my rightness

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Arzin
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Re: The first MMO f*ckup and the first fixes

Post by Arzin » 15 Dec 2016, 19:49

And all we did was trying to find iron.... :D


Quentilus
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Re: The first MMO f*ckup and the first fixes

Post by Quentilus » 15 Dec 2016, 19:49

Any word on those of us who can't download the actually client from the launcher?


Gizmaul
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Re: The first MMO f*ckup and the first fixes

Post by Gizmaul » 15 Dec 2016, 19:51

Any thing on making the use of F3 not cause a crash. That is a buggy mess right now.
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Gizmaul - I taught your girlfriend that thing you like!


Rickjames
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Re: The first MMO f*ckup and the first fixes

Post by Rickjames » 15 Dec 2016, 19:55

had someone actually listened to me i was reporting this like 16hrs ago on the forums on several posts


Mozgotoss
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Re: The first MMO f*ckup and the first fixes

Post by Mozgotoss » 15 Dec 2016, 19:55

how long the server will not work?

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Arrakis
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Re: The first MMO f*ckup and the first fixes

Post by Arrakis » 15 Dec 2016, 19:58

Quentilus wrote:Any word on those of us who can't download the actually client from the launcher?

For starters check your connection, antivirus and firewall settings. Router too if need be. If none of those will work, contact your isp.



JTCrowder1
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Re: The first MMO f*ckup and the first fixes

Post by JTCrowder1 » 15 Dec 2016, 20:08

Mozgotoss wrote:how long the server will not work?


I'm sure you already know this, because you read the original post before you replied. ':'

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