[MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Everything you need to know about what’s happening in Life is Feudal.
User avatar
Arrakis
 
Posts: 5036
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Arrakis » 31 Mar 2018, 09:57

Life is Feudal: MMO


April the first is the day of two holidays in the western world. We decided to give a nod to them by adding a little of our own feel of them in-game! :)

We’ve added a long-awaited fix for the horse stamina system, along with a few tweaks to the horses’ combat mechanics along with combat mechanics in general.

The FOV console/mod exploit is no more, so you can no longer expect to get sniped from a couple of -ahem- not-so-favorable players.

Oh! We’ve also patched in the ability to rename unmovable objects on your base. That is the basis for our upcoming update, which should introduce per object rules management system to you guys!

Patch Notes (ver. 0.11.17.3):

Holidays Additions:
  • You can now tame a moose and use it as a simple horse (ride and harness it to a trade cart)
  • Added an outhouse, during the Fools Day it can be used to flush your negative alignment a bit ;)
  • Horses now seem to be exhibiting some bunny-like features...
New Features and Tweaks:
  • Horses’ stamina has no consumption and regenerates at walking speed. Stamina does not regenerate during a gallop and drains completely in 2-3 minutes (depending on horse type and Q)
  • You can rename unmovable objects now
  • Massive claim rules and central city access rules refactoring, rules of who can access to what on what types of claims during or after JH should be more adequate now
  • You can apply new awesome shovel skins on your Shovel and Believer’s Shovel!
  • Added new Premium Decorations:
    - Roadside Hangman
    - Gottlung Hanging Column
    - Gates of the Hanged Man
    - Oak Belfry
    - Bronze Belfry
  • Dismantle ability for decorations now requires ‘can destroy’ rights instead of just ‘can use’
  • Wooden Wall with Stairs recipe lowered required amount of Simple Ropes from 40 to 10
  • Wooden Gate recipe lowered required amount of Simple Ropes from 50 to 20
  • Bandages recipe now gives 10 items instead of 1
  • Newbie Island players can change Newbie Island instance (server number) via the Escape menu
  • Private Monument no longer requires coin for construction
  • Battles: added Draw battle outcome when no one shows up from either side - History entry is removed and no claim penalties are applied in this case
Combat Tweaks:
  • Shin damage multiplier decreased from 1.0 to 0.9
  • Thigh damage multiplier decreased from 1.1 to 0.9
  • Parrying slow decreased from 0.25 to 0.1
  • Successful parry now mitigates at least 60% of damage
    --- Weapons ---
  • Nordic Axe thrust damage multiplier increased from 1.92 to 2.24
  • Pollaxe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • Guisarme prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better), fire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • War Scythe prefire animation speedmultiplier decreased from 1.2 to 1.1(less=better), fire animation speedmultiplier decreased from 1.2 to 1.1(less=better). Postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
  • Partisan prefire animation speedmultiplier decreased from 1.1 to 1.0(less=better). Fire animation speedmultiplier decreased from 1.1 to 1.0(less=better), postfire animation speedmultiplier decreased from 1.3 to 1.1(less=better)
  • Bec de Corbin postfire animation speedmultiplier decreased from 1.1 to 1.0(less=better)
  • Medium Pike prefire animation speedmultiplier decreased from 1.0 to 0.85(less=better)
  • Long Pike prefire animation speedmultiplier decreased from 1.2 to 1.0(less=better)
    --- Horses---
  • Player trampling by a horse velocity decreased
  • Minimal speed loss during player trampling increased from 2.0 to 5.0
  • Maximum damage to horse from falling capped to 60
  • There is a chance for a horse to recoil on its hind legs in reaction to an explosion - the higher the horse’s speed and quality, the less likely it is to happen (does not depend on amount of damage)
  • Riding Horse HP increased from 120 to 150
  • Simple Warhorse HP increased from 180 to 220
  • Spirited Warhorse HP increased from 150 to 180 - turning speed increased from 90 to 100
  • Hardy Warhorse HP increased from 240 to 290 - changed speeds for different modes of running (walk, trot, gallop etc)
  • Heavy Warhorse HP increased from 300 to 420, MaxAcceleration increased from 10 to 12, turning speed decreased from 60 to 55 - changed speeds for different modes of running (walk, trot, gallop)
  • Heavy Royal Warhorse HP increased from 300 to 450, MaxAcceleration increased from 10 to 12 - changed speeds for different modes of running (walk, trot, gallop etc)
Bug Fixes and Optimizations:
  • Camera FOV values are limited in a range of 60 to 120 - this means that zooming with scripts/mods should no longer be possible
  • Fixed a bug where crossbow could be used for a volley ability
  • Fixed a number of tools and cooking recipes that weren’t working properly
  • Harvest result quality is no longer rounded down
  • Fixed a problem with decoration construction, where improper positioning would turn the screen black
  • Fixed breeding server tick to occur upon every server start - the issue made some nodes recovering from a crash to breed and feed some animals more often than normal
  • Whistling ‘Trespassers’ ability should no longer put a penalty on your guildmates
— The team



Falcion
True Believer
 
Posts: 119
Joined: 01 Nov 2014, 19:15

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Falcion » 31 Mar 2018, 10:48

Some really good fixes, but it's not ever yet is it in terms of object claiming and such?

btw how can you build an outhouse? :) can't find it.


Scars36
True Believer
 
Posts: 1
Joined: 15 Jul 2017, 22:09

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Scars36 » 31 Mar 2018, 11:01

А НА РУССКОМ НОРМАЛЬНО НАПИСАТЬ НИКАК?) ИЛИ В ПАДЛУ?)


Croqueur64
True Believer
 
Posts: 7
Joined: 26 May 2016, 09:34

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Croqueur64 » 31 Mar 2018, 13:06

error in loading after last patch ! cant connect epleland ! error unpack...
repair please !!
:fool:
Attachments
Capturebug.JPG
look bug in all my characters
Capturebug.JPG (112.42 KiB) Viewed 1213 times


Lex21
 
Posts: 1
Joined: 24 Dec 2017, 17:30

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Lex21 » 31 Mar 2018, 13:16

Croqueur64 wrote:error in loading after last patch ! cant connect epleland ! error unpack...
repair please !!
:fool:


Similar error here:
Attachments
error.png
error.png (972.45 KiB) Viewed 1209 times


Psichopataky
 
Posts: 2
Joined: 16 Jan 2018, 22:16

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Psichopataky » 31 Mar 2018, 13:52

Hi, i think the same there!

"you dont have the correct version.." blabla.
I restarted the launcher, made a repair at launcher, and still cant log in to any of my characters on Epleland

User avatar
Barlin
 
Posts: 43
Joined: 08 Dec 2017, 16:33

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Barlin » 31 Mar 2018, 14:01

Same error here. Getting the massage "(unpack did not match pack for event of class AskClientForStartAbilityEvent.)"

Sometimes the char and game are loaded but as soon as I want to do anything the connection is cut.

Just lost several horses, maybe more.

I am really getting pissed.... >:( Is it so hard to make one good patch ? :bad:

Ps.: Dunno if it helps, but I can not play on Avalon, but Newbie works fine :(
Last edited by Barlin on 31 Mar 2018, 16:05, edited 2 times in total.


Croqueur64
True Believer
 
Posts: 7
Joined: 26 May 2016, 09:34

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Croqueur64 » 31 Mar 2018, 14:03

i reinstall all.. i wait now downloading

User avatar
Arrakis
 
Posts: 5036
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Arrakis » 31 Mar 2018, 14:18

Sorry for the issue guys. We are working on the fix now.



Croqueur64
True Believer
 
Posts: 7
Joined: 26 May 2016, 09:34

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Croqueur64 » 31 Mar 2018, 14:28

thank you for your working

i wait.. after my reinstall all.. the bug is here.. then waiting you patch it


Croqueur64
True Believer
 
Posts: 7
Joined: 26 May 2016, 09:34

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Croqueur64 » 31 Mar 2018, 15:14

:Search: no news... cant connect again.. unpack error


TheBruce
 
Posts: 26
Joined: 18 May 2016, 16:52

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by TheBruce » 31 Mar 2018, 15:39

Same error here.

User avatar
Gustav_Wolfenfels
Alpha Tester
 
Posts: 91
Joined: 01 May 2014, 13:14

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Gustav_Wolfenfels » 31 Mar 2018, 16:46

dito
Ingame: Gustav Wolfenfels

Quod Deus velit

Image

www.askanier.org


Hippiehouse
True Believer
 
Posts: 1
Joined: 04 May 2017, 21:04

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Hippiehouse » 31 Mar 2018, 16:46

i bet those bunny ears broke the game :D


Feudal-mmo
 
Posts: 1
Joined: 19 Jan 2018, 13:50

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Feudal-mmo » 31 Mar 2018, 16:49

The launcher can't download the patch. 15 minutes waiting and 0% downloaded :(
Spoiler


Morstra3
 
Posts: 6
Joined: 07 Jan 2018, 16:35

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Morstra3 » 31 Mar 2018, 18:28

And trading posts does not work for me, or my friends, after the update. You are not able to select a TP from the menu.


TheBruce
 
Posts: 26
Joined: 18 May 2016, 16:52

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by TheBruce » 31 Mar 2018, 19:33

Nice shit with broadaxe.
https://www.youtube.com/watch?v=IK5Elo-KZKc

Just watch some video before doing this upgrades, what's the point in grasping a broadaxe 20 cm from the head? Right now it's useless, bardiche has more range as it's wielded how it should be.


E.rondio1
 
Posts: 2
Joined: 06 Jan 2018, 17:14

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by E.rondio1 » 31 Mar 2018, 19:46

yes broadaxe bug please fix it

Now

User avatar
Arrakis
 
Posts: 5036
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Arrakis » 31 Mar 2018, 20:27

The Trading Post issue is being worked on and we are investigating the problem with Broad Axes. Sorry for the issue.


User avatar
Barlin
 
Posts: 43
Joined: 08 Dec 2017, 16:33

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Barlin » 31 Mar 2018, 21:36

Thx for the fast fix. It seems it isn t possible to bind in the capital anymore though.

Also, non-guild leaders don t have access to the guild monument anymore even though they have full rights.

User avatar
Arrakis
 
Posts: 5036
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Arrakis » 01 Apr 2018, 01:51

Barlin wrote:Thx for the fast fix. It seems it isn t possible to bind in the capital anymore though.

Also, non-guild leaders don t have access to the guild monument anymore even though they have full rights.

It wasn't supposed to be possible to bind to houses in the capital city, but due to some permission issue, it was. This was fixed along with some other issues.



Stimpdog
Zealous Believer
 
Posts: 5
Joined: 30 Oct 2014, 06:26

MMO ver. 0.11.17.3 re horses, recoil? Applause and further suggestion

Post by Stimpdog » 01 Apr 2018, 07:38

So i am assuming "horse recoil" means that there is a chance make the horse "rear", ie.rear up on its hind legs, ghus then being a chance for the rider to be thrown. If so this is great and make sence. I would hope that there will be an increased chance to it occurring the closer to the front of the horse it explodes. Then once past the front of the horse/ behind the horse there could be a "bolt" mechanic added later where if exploding behind may have a chance of making the horse run on (uncontrolled) for a moment. Another addition could be the implementation of a horse rider combo training, where all riders can do some sort of training with their horse, giving some kind of reduced chance of above said occurrences. As far as all these people whinging about the changes to horse stamina, maybe give people the option to 'ride them into the ground' basically they can push a horse on for longer but at the detriment to its health, maybe even quality, definately should decrease quality actually. Maybe do this by giving the horse a two bar stamina bar.


Sezginpehlivan19
 
Posts: 1
Joined: 07 Feb 2018, 02:12

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Sezginpehlivan19 » 01 Apr 2018, 10:58

BUNNY EARS ............. DİSGUSTİNG :bad:

User avatar
Barlin
 
Posts: 43
Joined: 08 Dec 2017, 16:33

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Barlin » 01 Apr 2018, 17:38

Arrakis wrote: It wasn't supposed to be possible to bind to houses in the capital city, but due to some permission issue, it was. This was fixed along with some other issues.


Why ? For new players (or homeless guys wandering the map) a free central respawn point was quite helpful...

What use does the city have now ? No respawn and trading isn t working atm. It is just a waste of space. Do you still plan to sell those houses for real money ?

User avatar
Thehelleri0
 
Posts: 10
Joined: 11 Dec 2016, 08:57
Location: California

Re: [MMO] Holidays, Combat Tweaks and a FOV Fix (0.11.17.3)

Post by Thehelleri0 » 02 Apr 2018, 10:10

Barlin wrote:
Arrakis wrote: It wasn't supposed to be possible to bind to houses in the capital city, but due to some permission issue, it was. This was fixed along with some other issues.


Why ? For new players (or homeless guys wandering the map) a free central respawn point was quite helpful...

What use does the city have now ? No respawn and trading isn t working atm. It is just a waste of space. Do you still plan to sell those houses for real money ?


I thought they were Russian not Chinese (I doubt many will get that joke).

Return to News and Information