Stormsblade wrote:No permission to access.
Viik wrote:Looks lovely! Good job man!
Haven't tested numbers yet but in .net version you had those neat stats tags on each skill and it was easier to see the main stat that you need. Here you need to click on them individually or have wiki on a side open.
Deantwo wrote:Looks very cool. ^^
I was just testing it on my phone and accidentally hit the name of the skill rather than the number box. This opened up the wiki page which is awesome, but it also meant that it navigated me away from the calculator and I lost everything I had wrote.
Think you can make it open the wiki page is a new window/tab so this doesn't happen to others?
Deantwo wrote:Tried it on my laptop now and found a few bugs and/or inconveniences.
- It would be nice if we could go over the skill cap, but it simply showing a warning.
That way we wouldn't have to lower a skill before we can raise another.- Intelligence is suppose to increase your peaceful skillcap by 1 per 1 Intelligence passed 10.
(Default peaceful skillcap = 600 + Intelligence - 10)
Rarp wrote:Deantwo wrote:Tried it on my laptop now and found a few bugs and/or inconveniences.
- It would be nice if we could go over the skill cap, but it simply showing a warning.
That way we wouldn't have to lower a skill before we can raise another.- Intelligence is suppose to increase your peaceful skillcap by 1 per 1 Intelligence passed 10.
(Default peaceful skillcap = 600 + Intelligence - 10)
You can change the skill cap at the bottom, hence why int doesn't effect the skillcap.
Deantwo wrote:Rarp wrote:Deantwo wrote:Tried it on my laptop now and found a few bugs and/or inconveniences.
- It would be nice if we could go over the skill cap, but it simply showing a warning.
That way we wouldn't have to lower a skill before we can raise another.- Intelligence is suppose to increase your peaceful skillcap by 1 per 1 Intelligence passed 10.
(Default peaceful skillcap = 600 + Intelligence - 10)
You can change the skill cap at the bottom, hence why int doesn't effect the skillcap.
Yeah I noticed. ^^;
It will get annoying if your gonna restrict going over the skillcap when writing skill levels. (Same with stats)
Maybe just add a warning on the page that you have passed the limit?
I would suggest moving the skillcap input box and write the total skillcap after adding Intelligence where it is now.
Also can you make the stat links open in a new window/tab too? ^^
Deantwo wrote:Found a bug, or at least odd behavior. ^^;
If you set a whole skill line to 100 and then set the tier 1 skill in the line to 0, it sets the whole line to 0.
Would be better to not let you get below 60 if the next tier skill is above 29.99 and the like.
Viik wrote:Noticed a small bug, effective skill is recalculated only if you switch between skills or skill tabs but not when you change related primary or secondary attribute.
Tymefor wrote:link still doesn't seem to work for me
http://nightswatch.ca/calculator.php?l= ... =0,0,0,0,0
Tymefor wrote:Yeah still doesn't work. Windows explorer, will try chrome when I get home.
great work aswell man raving about it on vent and want to use it in a guide I may or may not be creating