I was always thinking that Alchemist/Healer profession is very simplified in comparison to others therefore i have few ideas to extend it:
-Nature's lore - This skill is mainly used for recognizing herbs and gives player insight of next player biggest attributes and race. They idea i would like to present is give this player ability to tell another players:
Some of his skills(example: he knows how to handle animals - animal lore-)
Some of his attributes(example: he appears to be very strong and agile)
How long he had played the game(example; he appears to be quite young)
Is he dangerous(example;He appears to be a ruthless man)
His alignment(example; There is evil in his eye)
Is he a battle veteran(example; He have many scars)
Is he wounded right now or what wounds or sickness he have
-Wound system - This idea is simple pls add consequences to wounds that are more severe
Examples:
Broken leg - You cant sprint or you are very slowed down(50% speed)
Broken arm - Your attacks deals 50% less dmg or even you looses ability to wield shield
Broken ribs - 25% Less stamina
Headshot - Massive dmg and temporarily a blackout or stun(black or white screen for a player for a moment not actual knockout)
The last idea i would like to suggest is Healing mini-game...
So guys what do you think and sorrey for my "English"