I'd agree at the least with plantable and spices (especially if spices can be used in a system to grant some small bonuses to cooked food.)
My imagination of the spice process:
Spices now come in three varieties, bitters, sweets, and savories. There are combinations of them that then yield results. This portion could be personal discovery, or just locked in. For example, 2 bitters, 3 savory, and you get an seasoning mix that is then called another name (say, contentment seasoning for this mix.) It then may be applied to food, and cooked foods can have an effect on how a seasoning works (certain foods work better with certain seasonings.) So, with a bitter/savory, a meat or soup dish would likely work well. This should be a universal system (aka, every dish simply works best with 1-3 things.)
Let us say that contentment gives a boost to stamina. In this case, it provides a small boost to current hard stamina (say, provides 5 hard stamina recovery, but if used in the wrong foods that goes down to maybe 1 or 2.) Similar seasonings could then give a reduction in stamina costs, or provide a temporary burst of soft stamina recovery (say, 3 minutes of extra soft stamina recovery rate, allowing you to potentially be just a little more active for a while.)
This would give the food system a nice boost to being more important for those who are not off dying and having to relearn skills in the game, as well as making the crafting aspects more interesting for interdependence.