 Development News #153 — Crossbows and Combat Tweaks
                
                Development News #153 — Crossbows and Combat Tweaks
                Hey, Feudalists! As promised, this week’s patch is a combat patch that contains a new wave of combat and siege related tweaks. With this update we have added changes to stamina, wounds, bleeding and fracture calculat...
26.04.2019 / Comment
 Combat and Siege Changes (0.25.9.0)
                    
                    Combat and Siege Changes (0.25.9.0)
                    In this current patch, we are releasing a new wave of combat and siege related tweaks. Let’s see how it goes! Patch Notes (ver. 0.25.9.0): New Features and Tweaks: ...
26.04.2019 / Comment
 Development News #152 — Military Sieges, Events, and Cool Decorative Shields
                    
                    Development News #152 — Military Sieges, Events, and Cool Decorative Shields
                    Hey, Feudalists! Today we have rolled out a patch dedicated to Military Outpost tweaks. Thanks to those changes, the sieging actions using this type of outpost will be more...
19.04.2019 / Comment
 Military Outpost Archers and more Outpost Tweaks  (0.25.6.1)
                    
                    Military Outpost Archers and more Outpost Tweaks  (0.25.6.1)
                    With the current patch, we provide significant tweaks in order to make sieging actions using Military Outposts more adequate and logical. Oh, we’ve also added the first comba...
19.04.2019 / Comment
 Development News #151 —   Events, Streamers and Steady Progress
                    
                    Development News #151 —   Events, Streamers and Steady Progress
                    Hey, Feudalists! This week we have continued working on fixes and tweaks for a patch, however, we have encountered some obstacles, due to which we are now forced to postpon...
12.04.2019 / Comment
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