Custodian wrote:Siegfried wrote:"Can't execute the commands exec("BasilMod/tides/tides.cs"); or BasilMod::tides_enable(); in the in-game Console". I allready placed the Mod files in the right directory, but didn't write anything in the "main.cs" for it to be executed at server start.
You should run those commands in server console, not client console.
Siegfried wrote:But I'll like to be able to launch/execute in the game console new features or edits that I make. is this possible at all?
If it is, could you be so kind to explain it to me ho it works, researching for it hasn't been successful.
You can start by reading docs here:
http://docs.garagegames.com/torque-3d/official/http://torque3d.org/
@Custodian:
Thank for the reply, I had to understand a few things after your last post. I finally see a light at the end of the dark road. For the sake of understanding what I do and how it works, I researched all over the internet for tutorials and so on.
I'll have to read myself further in the topic Torque 3D, MySQL and CSharp. After that it's done I'm planning to create myself Mods for further adjustments to the game and will post it here for the community.
It might interests you that on "some" server they don't allow *.EXE files to be executed, like the encoder and decoder exe-file for your mods. I already asked my server provider.
As of now I have the welcome massage and the monument protection working, they don't need to synch with the client.
Best regards
Siegfried