[MMO] Big PvP changes are coming (0.25.20.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] Big PvP changes are coming (0.25.20.0)

Post by Arrakis » 11 Jun 2019, 12:55

Life is Feudal: MMO


After heated discussions on how to best approach the problems with outpost capturing, we’ve decided to implement control points for each Outpost which should resolve most of the exploits related to the outpost claiming. We’re also giving you the ability to manually collapse mines and adding fixes for trading as a dessert. Oh, and one more thing — we’ve tweaked lag compensation based on the feedback we’ve received.

Patch Notes (ver. 0.25.20.0):

New Features and Tweaks:
  • Added an Outpost Totem — new object that will be placed whenever an outpost is built. Abilities “Initiate a Holy Judgement”, “Claim Outpost” and “Stop Outpost Claiming” are now only available from the Outpost Totem
  • Added coloring to the chat tab with counselor
  • Added “Collapse” and “Break Reinforce” abilities, which can be used inside a mine. Remember: the tile you want to collapse cannot be occupied by any people and/or horses
  • Added new premium clothes — King’s Outfits
Bug Fixes and Optimizations:
  • Fixed the problem that caused items being stuck in the trading post when purchasing with delivery
  • Deleted textures that were no longer in use from the client folder
  • Fixed a bug that caused chat with counselor to close upon exiting the game
  • Tweaked lag compensation mechanism
— The Team


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