EllianMod ideas for new mods

Place for sharing your game modifications for Life is Feudal: Your Own

Ellian810
Mod Developer
 
Posts: 129
Joined: 11 Dec 2016, 12:11

EllianMod ideas for new mods

Post by Ellian810 » 03 Feb 2017, 07:35

The cartographer mod is in good progress.
I may be able to release it next week.

Do you have any idea/needs for new mods ?

Feel free to share your ideas.

Just a reminder, I am creating only client mod.
If you want something on the server side, you can ask custodian.
Last edited by Ellian810 on 07 Feb 2017, 07:08, edited 1 time in total.
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Tobias0412
 
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Joined: 06 Dec 2016, 21:15

Re: EllanMod ideas for new mods

Post by Tobias0412 » 03 Feb 2017, 09:54

What about something like GM Menu ?
A small window with some gm commands to click...like a drop down list with all online players to port to them or a Add item with drop down...


Ellian810
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Re: EllanMod ideas for new mods

Post by Ellian810 » 03 Feb 2017, 20:07

It could be an idea.
I don't know any of the GM commands.
Can you give me list?
What do you mean by to port to them? It seems that it is a server mod that you need for this.
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Tobias0412
 
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Re: EllanMod ideas for new mods

Post by Tobias0412 » 04 Feb 2017, 08:11

See here: http://lifeisfeudal.gamepedia.com/Game_Master_mode

And no, its clienside i think. Because the player (gm) has to type in the commands in his own console or chat.

Some examples:

/tptoplayer Hans
-> GM gets teleported to Hans

/add 120 10 90
->GM gets 10x Item with ID 120 and Quality 90 in his inventory

/animal beardata 30
-> GM spawns a Bear with Quality 30 on his location


Ellian810
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Posts: 129
Joined: 11 Dec 2016, 12:11

Re: EllanMod ideas for new mods

Post by Ellian810 » 07 Feb 2017, 07:08

Thanks for the info.
How would you want this to be?
As each command has a different list of parameters, it is not easy to draw only a simple gui with buttons.
Can you create some sketch using any drawing tool so that I can understand better?
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RetroLogi
 
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Location: Italia

Re: EllianMod ideas for new mods

Post by RetroLogi » 07 Feb 2017, 17:05

Book mod, like UO or ESO, with skill uprising.


Ellian810
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Posts: 129
Joined: 11 Dec 2016, 12:11

Re: EllianMod ideas for new mods

Post by Ellian810 » 08 Feb 2017, 05:07

Can you give me a screenshot of the skill book?
What is the need of it?
You don't like the current one?
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Gostrydr
 
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Joined: 07 Jan 2016, 04:37

Re: EllianMod ideas for new mods

Post by Gostrydr » 13 Mar 2018, 23:37

Custodian hasn't logged into the forums since Nov of last year, and isn't answering private messages. Some of his mods no longer work. Could you please reconsider your stance on server side mods?


Ellian810
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Re: EllianMod ideas for new mods

Post by Ellian810 » 20 Mar 2018, 06:38

I am sorry but i can't help.
I know nothing on server mods and i don't want to spend time to learn.
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Teah
 
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Joined: 14 Jun 2016, 13:49

Re: EllianMod ideas for new mods

Post by Teah » 20 Mar 2018, 13:42

Hmm I love your job board. But could we get a text base guild Priority list?

Like
a) Who posted it
b) High Med Low priory
c) Text/Task

Raw output:
Jax (High) Terafrom for the Outer wall palacide placements.
Teah (Med) - 150 ql 80 game meat.
TinyTim (Low) - Pave road out south gate.


Help guilds get tasked out there that they can check every morning for something to help with.

Or is this something that can be done on that same list?


Ellian810
Mod Developer
 
Posts: 129
Joined: 11 Dec 2016, 12:11

Re: EllianMod ideas for new mods

Post by Ellian810 » 21 Mar 2018, 19:27

@teah
Thanks for this idea
I am not developing anymore on lif
All my guilds have stopped to play

To do that kind of mod, it will require to send information to a third party server.
My friend who did the devel of the third party server for the other mods is not developing as well.

I would suggest to find somebody else who could code the mod.
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