[MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

Post by Arrakis » 15 Nov 2018, 12:32

Life is Feudal: MMO


In this patch we’ve added some new altars and have also addressed a number of issues. We’re providing more user-friendly logs for the tools/sites that are based on the parsing of our logs too.

Patch Notes (ver. 0.13.30.2):

New Features and Tweaks:
  • Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
  • Changed Indication emote animation
  • Added some new altar visuals
  • You can now pray and sacrifice via the new Altar of Svefnii
  • Added decorative road signs
  • Added new hatchet skins
  • Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools
Bug Fixes and Optimizations:
  • Multiple Server side code fixes and optimizations
  • Fixed inability to sacrifice items on colored altars
  • Fixed different coordinate shifts for different states of Horse Carts
— The Team



Wpdbuddy294
 
Posts: 1
Joined: 15 Oct 2018, 20:50

Re: [MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

Post by Wpdbuddy294 » 15 Nov 2018, 13:12

Greatness, been waiting on some decent road signs :good:


Robert.kaczorek
 
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Joined: 29 Oct 2018, 20:45

Re: [MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

Post by Robert.kaczorek » 19 Nov 2018, 14:59

why you added new altairs?? it is necessary? add thing which nobody want? there are many great ides in suggestion channel..please look at those things, look at member sonofkitt with his mother nature, look at member Ubaciosamse with his message board idea, maybe church or temple like new building , ships, rivers, books,nature disasters which can destroy buildings,bells like ararm system and more and more...look at this ideas...i love this game, but we must work together for the future of this game.. nice day and peace :beer:


Abemelbs8
 
Posts: 1
Joined: 14 Mar 2018, 10:20

Re: [MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

Post by Abemelbs8 » 21 Nov 2018, 20:49

Sorry to be a pain, but some people are still experiencing the "Initialization" Issue which hasn't been fixed :/

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Nefezer
 
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Re: [MMO] Altars, Optimizations and IB Improvements (0.13.30.2)

Post by Nefezer » 23 Nov 2018, 16:47

Robert.kaczorek wrote:why you added new altairs?? it is necessary? add thing which nobody want? there are many great ides in suggestion channel..please look at those things, look at member sonofkitt with his mother nature, look at member Ubaciosamse with his message board idea, maybe church or temple like new building , ships, rivers, books,nature disasters which can destroy buildings,bells like ararm system and more and more...look at this ideas...i love this game, but we must work together for the future of this game.. nice day and peace :beer:

The guys in the Art Department can not sit still, they have to earn a salary. The others are now busy with the change of the Operating System of the Servers ... but you do well to stress them more hihihi :twisted:

Go in peace.
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:

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