Development News #195 — The last update

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

Development News #195 — The last update

Post by Arrakis » 08 Jan 2021, 18:30

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Dear feudalists!
In our previous announcement we’ve mentioned one final update for Life is Feudal: MMO. As it reaches final testing, we would like to provide you with more detailed information on what’s coming. Remember, that all of the changes are still in our internal tests and can be subject to change based on the results of your feedback.
As was requested, terraforming abilities will have their duration decreased dramatically. Premium decorations will have their recipes altered in order for them to be available for construction without Decorator’s Kits. Traveler’s Idol will have its cooldown reduced to two hours. Armor recipe costs will be reduced for higher tiers (heavy and royal).
Now, for the combat update. You may have seen previously the hint of mounted archers. Indeed, Composite Bow will now be unlocked on level 90 of Cavalry. It will be the only bow available to use while mounted.
We’re also moving most of the throwing weapons to different classes as a back-up weapon: throwing knives can be used by spearmen, throwing axes by huscarls, and javelins by vanguards. We also want each tier of Archery skill tree (Thrower-Archer-Ranger) to provide access to bows and crossbows, instead of them being available only to the last two tiers. While we’re on the topic of general changes, there are plans to switch the armor available to each class in order to shift the currently established meta: cavalry will have plate armor which should make them even more sustainable to piercing damage, spearmen will have access to scale armor, swordsmen will be able to equip padded armor, and berserkers now should have chainmail tunics for better speed instead of heavy plates. Additionally, we’re hoping to give combo more interesting plays by expanding the time window of a successful combo.
A bunch of weapons will receive tweaks on damage dealt in order to go with those changes. The exact numbers and full list of changes will be, as usual, available once the update is live.

— The Team


KudroshCZ
 
Posts: 2
Joined: 21 Mar 2016, 15:01

Re: Development News #195 — The last update

Post by KudroshCZ » 15 Jan 2021, 01:24

Please make Life is Feudal Your own 2. MMO is dead and your own is now an outdated not a fully polished game. I'm a big fan of this franchise... I'm playing it since 2014. MMO was too grindy and too large to succeed among the normal gamers. 200 slot your own with updated visuals, content, and ANIMATIONS would be a success I believe :)


Rentacabcr
 
Posts: 1
Joined: 25 Feb 2021, 05:18

Re: Development News #195 — The last update

Post by Rentacabcr » 25 Feb 2021, 05:23

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Jekup
True Believer
 
Posts: 4
Joined: 30 Oct 2017, 04:09

Re: Development News #195 — The last update

Post by Jekup » 08 Jul 2021, 15:09

I thought the MMO was brough offline. Is it back online? Will you try to revive it in the future by adjusting settings for terraforming , and npcs?


Fanega70
 
Posts: 4
Joined: 13 Mar 2018, 15:22

Re: Development News #195 — The last update

Post by Fanega70 » 10 Jul 2021, 17:56

Jekup wrote:I thought the MMO was brough offline. Is it back online? Will you try to revive it in the future by adjusting settings for terraforming , and npcs?

It's not back online, it's still closed and we have no news for now.


Anier
 
Posts: 7
Joined: 20 Jul 2018, 17:58

Re: Development News #195 — The last update

Post by Anier » 11 Aug 2021, 18:41

Please give us something for "your own", maybe an editor to create new models / objects. I would pay you.

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