Hey everyone,
We’re providing some small tweaks before the weekend that are mostly dedicated to the JH mechanics in the MMO. We want to remind you that JH in the MMO is simply a placeholder mechanic, until we implement proper battles and siege systems!
Prepare yourselves! JH will be active this weekend according to the following schedule:
- 1. Saturday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)
2. Sunday — 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)
Patch notes (ver. 0.8.4.1 (MMO)):
New features and tweaks:
- Implemented a dark Revoking ritual. It works only during JH and allows for attackers to remove a personal claimed area protection from the claims that are placed on top of a defending guild’s claim. The ritual takes some time to cast, is noisy and can be noticed by smoke coming out of the caster
- All siege equipment, including trebuchets will be vulnerable to damage regardless of where they’re deployed and they will receive damage whether JH is active or not
- Rope price reduced
- Provided some more cross server border stabilization fixes
- Fixed unlimited stun bug, when you get stunned while riding a horse
- The team