[MOD] BasilMod::RestZone - Heal your Gladiators!

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Custodian
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 18 Mar 2017, 14:56

Te_quiero wrote:any news about this mod?

Mod has been updated on 23 Feb. You can try that version.

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Skyff85
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Skyff85 » 18 Mar 2017, 23:01

When you using rest zone, animation is stuck, gates, bag on the ground and other objects.

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Custodian
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 18 Mar 2017, 23:03

Skyff85 wrote:When you using rest zone, animation is stuck, gates, bag on the ground and other objects.

This is a know issue. Nothing can be done about it.

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Cornwall
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Cornwall » 01 Jun 2017, 00:28

I'm unable to get the restzone mod working i get unable to find function BasilMod::restzone_enable after using BasilMod::restzone_enable(); in server console.

main cs.
}
else
{
exec("scripts/root.cs");
}
exec("BasilMod/pack/pack.cs");
exec("BasilMod/motd/motd.cs");
exec("BasilMod/MonumentProtection/MonumentProtection.cs");
exec("BasilMod/RestZone/RestZone.cs");




Path BasilMod/RestZone/config.cs restzone.cs.dso

I downloaded the files and I did not change names of them

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Custodian
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 01 Jun 2017, 14:14

Cornwall wrote:I'm unable to get the restzone mod working i get unable to find function BasilMod::restzone_enable after using BasilMod::restzone_enable(); in server console.

1) Make sure you are using server console, and not client console.
2) Make sure, mod is loaded:
a) Check(grep) server logs for "BasilMod::RestZone v2 loaded" message, or
b) execute exec("basilmod/restzone/restzone.cs"); command at server console, and validate, that mod is loaded.


Yenko68
 
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Yenko68 » 20 Jul 2017, 02:41

hey there @custodian. I assume this is currently functional.
i think i have this mostly figured out. I am getting hung on how to register and what the numbers at the bottom of the config.cs file mean.

I have attached my config. could you take a look and let me know what i am fubaring here?
restzone help.jpg
restzone help.jpg (117.02 KiB) Viewed 11868 times

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Custodian
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 28 Jul 2017, 20:59

Yenko68 wrote:hey there @custodian. I assume this is currently functional.

Mod have some de-sync issues for players who has been healed. It is suitable for battles/pvp events, and may not be convenient for everyday usage

Yenko68 wrote:I am getting hung on how to register and what the numbers at the bottom of the config.cs file mean.

You need to register each rest zone spot you need to use.
Each function argument have description, check the config example you have posted.

Numbers are coords of the center spot and radius of the heal zone.


Yenko68
 
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Yenko68 » 01 Aug 2017, 01:32

Custodian Wrote:
You need to register each rest zone spot you need to use.
Each function argument have description, check the config example you have posted.

Numbers are coords of the center spot and radius of the heal zone.

ok,how?
I use bluefang as a host and i do not seem to have a "server console"
They keep telling me to put the commands "in game via the CTRL ` function"
That only produces a missing file error no matter the command.
I am all sorted out on the commands etc now, but they will not work in game console.
I am sure of my coordinates now as well.
Either i am stupid or BFS is annoyingly unhelpful

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Tangent_Turner
 
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Tangent_Turner » 01 Aug 2017, 18:16

Yenko68 wrote:ok,how?
I use bluefang as a host and i do not seem to have a "server console"
They keep telling me to put the commands "in game via the CTRL ` function"
That only produces a missing file error no matter the command.
I am all sorted out on the commands etc now, but they will not work in game console.
I am sure of my coordinates now as well.
Either i am stupid or BFS is annoyingly unhelpful


BlueFang's Overseer panel is more of a read-only server console.
I've never been able to get it to recognize any of my commands.

You will not be able to send server commands from the [Ctrl + `] console available on the game.

The only way I've been able to send commands to my server on BlueFang has been through enabling the telnet connection option in
main.cs

by adding
Code: Select all
telnetSetParameters(4000, "edit-password", "read-onlypassword");


You will be able to connect via telnet and send commands.
A common telnet client is "PuTTY" if you want to give it a try.
You just tell it to connect to IP / Port
And then your server will prompt you for a password
(assuming you've restarted since adding that code)

WARNING: I've had my server crash using this telnet line of code. There might be some sort of memory leak while using it.

My server kept throwing WSAEWOULDBLOCK error messages to the log file, which eventually caused RAM usage to max out, killing the server.

Which is either BlueFang's software blocking the connection sometimes, connection timeouts/disconnects not being handled properly. Or one of a multitude of a million other issues.

I've disabled this line of code, and don't use it at the moment because of that crash and multitude of error messages.
I haven't had an issues with it since disabling it.

I'm running several of the server only BasilMods and Nyuton's LiveMap, so it could (theoretically) have been a mix of them.

But yea, I have not found a "reliable" server console solution with BlueFang

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Custodian
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 01 Aug 2017, 20:08

Yenko68 wrote:ok,how?

You need to configure mod with config.cs file, using your own coordinates and values.
If you don't have access to server console, the only problem is that you need to restart server every time after you change config.cs file.

Yenko68 wrote:They keep telling me to put the commands "in game via the CTRL ` function"
That only produces a missing file error no matter the command.

ctrl+~ opens client console, it is not the same as server console.

Yenko68 wrote:Either i am stupid or BFS is annoyingly unhelpful

If you need server console access, and BFS does not provide one, I suggest you switch your hosting provider.


Helena
 
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Helena » 23 Oct 2017, 13:07

any updates?


Alakar
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Alakar » 23 Oct 2017, 23:10

Helena wrote:any updates?



I would bet no since Basil isn't really active with life is feudal anymore.

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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by Custodian » 02 Nov 2017, 20:29

BasilMod::RestZone updated to v3.

Mod is fully compatible with latest LiF version 1.3.6.0.

Player and world syncronization bug also fixed, so the game should be fully playable after using the restzone.
You can now safely setup zones during live tournamets.
:Yahoo!:


oily
 
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Re: [MOD] BasilMod::RestZone - Heal your Gladiators!

Post by oily » 15 Nov 2017, 08:11

Dude I have been trying for 7 hours to get this mod working on my server, if anyone can help plz

i followed the instructions but still nothing :shock:

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