Spoiler
INFO 2017-10-03 15:58:04.418 {02} <createWorld> [0] Player::onRemove()
ECHO 2017-10-03 15:58:04.418 {02} <createWorld> [0] *** Mission loaded
ECHO 2017-10-03 15:58:04.418 {02} <createWorld> [0] HorsesManager initialized.
INFO 2017-10-03 15:58:04.419 {} <> [0] Server is up and ready to accept connections
ECHO 2017-10-03 15:58:04.472 {} <<Thread>> [0] The TCP server is up and running at port 28000 [T:NONE:0x1234]
WARN 2017-10-03 15:58:04.534 {} <> [1] Warning - Tick [1] took 433735 (>64) ms!
INFO 2017-10-03 15:58:05.770 {} <> [550] CmSteam::onSteamServersConnected
INFO 2017-10-03 15:58:06.115 {} <> [701] CmSteam::onSteamPolicyResponse. secure=1, our steamID=90111341746049033
INFO 2017-10-03 15:58:06.115 {} <> [701] Steam initialized
WARN 2017-10-03 15:58:07.493 {} <<Thread>> [1326] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.489 {} <> [3993] DB::RS(1 ms) SELECT h.ID, h.ObjectTypeID, h.Quality, h.HP, h.GeoID, h.GeoAlt, h.OffsetX, h.OffsetY, h.OffsetZ, h.TurnAngle, h.MountedCharacterID, mo.ID, mo.ObjectTypeID, h.OwnerID, UNIX_TIMESTAMP(h.DroppedTime), h.CreatedDurability, h.Durability FROM `horses` h left join movable_objects mo on mo.CarrierHorseID = h.ID WHERE ((GeoID >= f_toGeoID(442, 0, 0) and GeoID < f_toGeoID(443, 0, 0)) OR (GeoID >= f_toGeoID(443, 0, 0) and GeoID < f_toGeoID(444, 0, 0)) OR (GeoID >= f_toGeoID(444, 0, 0) and GeoID < f_toGeoID(445, 0, 0)) OR (GeoID >= f_toGeoID(445, 0, 0) and GeoID < f_toGeoID(446, 0, 0)) OR (GeoID >= f_toGeoID(446, 0, 0) and GeoID < f_toGeoID(447, 0, 0)) OR (GeoID >= f_toGeoID(447, 0, 0) and GeoID < f_toGeoID(448, 0, 0)) OR (GeoID >= f_toGeoID(448, 0, 0) and GeoID < f_toGeoID(449, 0, 0)) OR (GeoID >= f_toGeoID(449, 0, 0) and GeoID < f_toGeoID(450, 0, 0)) OR (GeoID >= f_toGeoID(450, 0, 0) and GeoID < f_toGeoID(451, 0, 0)));
WARN 2017-10-03 15:58:12.489 {} <<Thread>> [3995] DB::noRS(1 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
INFO 2017-10-03 15:58:12.505 {} <<Thread>> [4003] SCAN_SNOW: start scanning [T:WorkerThread2:0x12C4]
WARN 2017-10-03 15:58:17.515 {} <<Thread>> [6232] DB::noRS(2 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.520 {} <<Thread>> [6233] DB::noRS(4 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.522 {} <<Thread>> [6234] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.523 {} <<Thread>> [6234] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
INFO 2017-10-03 15:58:20.560 {} <<Thread>> [7531] SCAN_SNOW: end scanning in 8.053 sec (0 found) [T:WorkerThread2:0x12C4]
WARN 2017-10-03 15:58:22.524 {} <<Thread>> [8436] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::noRS(1 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.531 {} <<Thread>> [10963] DB::noRS(6 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.531 {} <<Thread>> [10963] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.532 {} <<Thread>> [10963] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.532 {} <<Thread>> [10963] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.533 {} <<Thread>> [13313] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.533 {} <<Thread>> [13313] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.534 {} <<Thread>> [13313] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.534 {} <<Thread>> [13313] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.532 {} <<Thread>> [15732] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.532 {} <<Thread>> [15732] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.533 {} <<Thread>> [15732] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.533 {} <<Thread>> [15732] DB::noRS(1 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.533 {} <<Thread>> [18137] DB::noRS(1 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.533 {} <<Thread>> [18137] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.534 {} <<Thread>> [18137] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
ECHO 2017-10-03 15:58:04.418 {02} <createWorld> [0] *** Mission loaded
ECHO 2017-10-03 15:58:04.418 {02} <createWorld> [0] HorsesManager initialized.
INFO 2017-10-03 15:58:04.419 {} <> [0] Server is up and ready to accept connections
ECHO 2017-10-03 15:58:04.472 {} <<Thread>> [0] The TCP server is up and running at port 28000 [T:NONE:0x1234]
WARN 2017-10-03 15:58:04.534 {} <> [1] Warning - Tick [1] took 433735 (>64) ms!
INFO 2017-10-03 15:58:05.770 {} <> [550] CmSteam::onSteamServersConnected
INFO 2017-10-03 15:58:06.115 {} <> [701] CmSteam::onSteamPolicyResponse. secure=1, our steamID=90111341746049033
INFO 2017-10-03 15:58:06.115 {} <> [701] Steam initialized
WARN 2017-10-03 15:58:07.493 {} <<Thread>> [1326] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:07.494 {} <<Thread>> [1326] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.489 {} <> [3993] DB::RS(1 ms) SELECT h.ID, h.ObjectTypeID, h.Quality, h.HP, h.GeoID, h.GeoAlt, h.OffsetX, h.OffsetY, h.OffsetZ, h.TurnAngle, h.MountedCharacterID, mo.ID, mo.ObjectTypeID, h.OwnerID, UNIX_TIMESTAMP(h.DroppedTime), h.CreatedDurability, h.Durability FROM `horses` h left join movable_objects mo on mo.CarrierHorseID = h.ID WHERE ((GeoID >= f_toGeoID(442, 0, 0) and GeoID < f_toGeoID(443, 0, 0)) OR (GeoID >= f_toGeoID(443, 0, 0) and GeoID < f_toGeoID(444, 0, 0)) OR (GeoID >= f_toGeoID(444, 0, 0) and GeoID < f_toGeoID(445, 0, 0)) OR (GeoID >= f_toGeoID(445, 0, 0) and GeoID < f_toGeoID(446, 0, 0)) OR (GeoID >= f_toGeoID(446, 0, 0) and GeoID < f_toGeoID(447, 0, 0)) OR (GeoID >= f_toGeoID(447, 0, 0) and GeoID < f_toGeoID(448, 0, 0)) OR (GeoID >= f_toGeoID(448, 0, 0) and GeoID < f_toGeoID(449, 0, 0)) OR (GeoID >= f_toGeoID(449, 0, 0) and GeoID < f_toGeoID(450, 0, 0)) OR (GeoID >= f_toGeoID(450, 0, 0) and GeoID < f_toGeoID(451, 0, 0)));
WARN 2017-10-03 15:58:12.489 {} <<Thread>> [3995] DB::noRS(1 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:12.490 {} <<Thread>> [3995] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
INFO 2017-10-03 15:58:12.505 {} <<Thread>> [4003] SCAN_SNOW: start scanning [T:WorkerThread2:0x12C4]
WARN 2017-10-03 15:58:17.515 {} <<Thread>> [6232] DB::noRS(2 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.520 {} <<Thread>> [6233] DB::noRS(4 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.522 {} <<Thread>> [6234] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:17.523 {} <<Thread>> [6234] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
INFO 2017-10-03 15:58:20.560 {} <<Thread>> [7531] SCAN_SNOW: end scanning in 8.053 sec (0 found) [T:WorkerThread2:0x12C4]
WARN 2017-10-03 15:58:22.524 {} <<Thread>> [8436] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:22.525 {} <<Thread>> [8436] DB::noRS(1 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.531 {} <<Thread>> [10963] DB::noRS(6 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.531 {} <<Thread>> [10963] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.532 {} <<Thread>> [10963] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:27.532 {} <<Thread>> [10963] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.533 {} <<Thread>> [13313] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.533 {} <<Thread>> [13313] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.534 {} <<Thread>> [13313] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:32.534 {} <<Thread>> [13313] DB::noRS(0 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.532 {} <<Thread>> [15732] DB::noRS(0 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.532 {} <<Thread>> [15732] DB::noRS(1 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.533 {} <<Thread>> [15732] DB::RS(0 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:37.533 {} <<Thread>> [15732] DB::noRS(1 ms) COMMIT; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.533 {} <<Thread>> [18137] DB::noRS(1 ms) START TRANSACTION; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.533 {} <<Thread>> [18137] DB::noRS(0 ms) UPDATE guild_actions_queue set OwnerConnectionID = CONNECTION_ID(), OwnedTimestamp = CURRENT_TIMESTAMP() where OwnerConnectionID = 0 limit 10; [T:DBIGuildsProcess:0x0F3C]
WARN 2017-10-03 15:58:42.534 {} <<Thread>> [18137] DB::RS(1 ms) select ID, TicketID, ActionType, ProducerCharID, GuildID, CharID, GuildName, GuildTag, GuildCharter, GuildTypeID, CharIsKicked, CharGuildRoleID, ^OtherGuildID, StandingTypeID, UnmovableObjectID, ClaimID, HeraldryID, CanEnter, CanBuild, CanClaim, CanUse, CanDestroy from guild_actions_queue where OwnerConnectionID = CONNECTION_ID(); [T:DBIGuildsProcess:0x0F3C]
Wäre echt Hilfreich! :/ oder kann man das ignorieren?
Hab mal paar Enter dazwischen gemacht damit man es besser lesen kann