This is where your problem and whine comes from. You came out from GM guarded YO PvE servers thinking that's what the MMO should be.
The "vanilla" was supposed to have DAILY JH. Not once a week JH.
21) How is it looking with the JH, do we have final decision about how often and long it will be? Also when will it start, having JH enabled the first 2-3 weeks doesn’t look like good idea.
Bobik: Probably won’t enable it the first week, but after that probably 1 to 2 hours of primetime and 3-4 hours during Friday and weekends. JHes are only for guilds in war to raid their realm claims.
q-a-with-bobik-about-the-upcoming-obt-release-transcri-t24763/After OBT started the servers were unstable for that, so they enabled only 1 JH as testing. But only till the servers are stable, it was NEVER said that there will be only 1 JH per week. The decision to enable more JHes tho took a lot longer then expected, because let's face it, Bobik tried to please all the PvE players from YO that just build and want to play in small isolated communities without outside influence - the so called "zerg guilds". He made RP/PvE server, but only fraction of the PvErs went there, many stayed on Avalon. The the last attempt was to make PvP server and make all the "zerg guilds" go there leaving Avalon as Farmville zone. That didn't fly, because they rioted, they didn't buy gold packs for early access and didn't build those huge castles only to be asked to move from the promised 1 for all world with no wipes - they demanded the promised Vanilla settings that were promised for a long time and confirmed just a 10 days before OBT opened, read his last AMA. The result was enabling 4 out of 7 days of promised JH and calling that PvP server instead of "vanilla", because with the amount of PvErs that he tries to keep at the expense of "PvPers" the vision of "vanilla" got changed...
Lensardawn wrote:they are unlikely to play the games long-term,
That sounds more then funny. I don't know long are you around, but all of those "zerg guilds" are here since 2014 or 2015. And as the time showed they are the only ones sticking around long term. LiF has extremely low retention rate, from the few hundreds recruits that passed by our guild since 2015 for example on average probably 10% stick around to play LiF (instead of moving to other games). For the majority it's either too time consuming/grindy (and that's why it's a niche game) or the technical realization (the amount of bugs, lags etc) is below acceptable and they can't tolerate it for more then a month. For the smaller guilds that were forming and disbanding all the time (from YO till the last year that was MMO CBT) it's worse. They form motivated group and start building a "beautiful town" or "trading guild" and exactly two things happen to them. Either:
A) They get constantly raided by PvP guild close by or even wiped out during JH
or
B) They finish building, fill the WHes with goods and get bored as there is no trading (no demand) and generally nothing for them to do.
In both cases those guilds disbanded very fast. Some quit LiF altogether, others join bigger guilds and some just "change server" and start all over again.
The big guilds tho after the building phase start fighting each other and that's their endgame keeping them from following the fate of the smaller ones left without content. And as big guilds with pooled and effectively used manpower (as they know all the tricks and shortcuts) they've done their castles in less then 2-3 weeks now in OBT. The tools to wage war tho that were supposed to be "vanilla" are now not, so Avalon had to be renamed as all those "zerg guilds" are concentrated there to begin with. And since they are in LiF 3+ years already it's ridiculous to speak about them with "they are unlikely to play the games long-term"