[MMO] The Hotfix Tradition (0.11.1.11)

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Arrakis
 
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[MMO] The Hotfix Tradition (0.11.1.11)

Post by Arrakis » 13 Jan 2018, 14:45

Life is Feudal: MMO


We seem to like to stay true to our tradition of providing hotfix patches shortly after the release. Of course we don’t plan to, and we work hard and tirelessly when releasing updates, alas, good or bad, it is already kinda our tradition! :)

This hotfix is mostly dedicated to the removal of a bug that appeared recently and has caused players, who got disconnected in the enemy realm, to appear inside the enemy town claim upon reconnection.

Patch notes (ver. 0.11.1.11):

New features and tweaks:
  • Removed newcomer spawn points from the northern snow-covered territories
  • Tweaked heraldry textures on tabards
  • Minor Demolition and Forestry abilities tweaks
Bug Fixes and Optimizations:
  • Fixed a bug that has caused players that DCed in an enemy realm claim to appear inside the enemy town claim
  • Tweaked multithreaded calculation algorithms. Should be slightly more stable and faster now.
  • Fixed Telmun world description in the Ferryman dialogue
  • Changed primary stat for Demolition to Willpower
— The team

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Jpmarquesc25
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Jpmarquesc25 » 13 Jan 2018, 14:59

what are the tweaks you have changed?
i know you change something, but not how much.
could you especify exactly how much for wiki guys could change it properly and quick. in wiki are +20 infos outdated or incorrect.
if you bring us the information we could play without frustation.
no frustation = happy new paying players to "pros(&#$%)te" ;D


Richardanthony85
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Richardanthony85 » 13 Jan 2018, 16:02

so you completely removed my ability to recruit new players in the north.Awsome


Sgpadawahn
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Sgpadawahn » 13 Jan 2018, 16:20

Jpmarquesc25 wrote:what are the tweaks you have changed?
i know you change something, but not how much.
could you especify exactly how much for wiki guys could change it properly and quick. in wiki are +20 infos outdated or incorrect.
if you bring us the information we could play without frustation.
no frustation = happy new paying players to "pros(&#$%)te" ;D

would be nice.

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HolyAvengerOne
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by HolyAvengerOne » 13 Jan 2018, 17:14

Nice patch, thanks a ton! Not sure why the removal of northern spawns, though?

Jpmarquesc25 wrote:what are the tweaks you have changed?
i know you change something, but not how much.
could you especify exactly how much for wiki guys could change it properly and quick. in wiki are +20 infos outdated or incorrect.
if you bring us the information we could play without frustation.
no frustation = happy new paying players to "pros(&#$%)te" ;D


It's also their tradition not to disclose the details of calculations. What's in the wiki is provided by players extrapolating it.
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)



Georgeh223344
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Georgeh223344 » 13 Jan 2018, 17:43

It would be great if there was were more technical patch notes people can look at so we have a better idea of what changed. Doesn't have to be part of what you put out just a link people can use if they are more interested in what changed.


Sam-f
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Sam-f » 13 Jan 2018, 17:49

Great job LIF team! Keep up the good work. Is there a place I can find exactly what changes were made to the forestry ability?


Sharoplet
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Sharoplet » 13 Jan 2018, 18:49

Richardanthony85 wrote:so you completely removed my ability to recruit new players in the north.Awsome

this could help - http://lifeisfeudal.com/forum/guild-man ... ds-t24443/


CK011885
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by CK011885 » 13 Jan 2018, 19:50

Richardanthony85 wrote:so you completely removed my ability to recruit new players in the north.Awsome


This doesn't even make any sense, if your guild is appealing enough for people to want to join, they won't mind making an extended run to get there. I ran almost 5 hours split between 3 characters to get to mine and I'll spend another 90-120 minutes running a 4th.

Changed primary stat for Demolition to Willpower


They seemed to have fixed how much skillups you get through Demolition now, so anyone thinking they're going to cap Willpower very fast will be disappointed. Was getting like 0.0008 per hit with a Torch now.


Mtrakm
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Mtrakm » 13 Jan 2018, 23:43

After installing the patch, I do not see my position on the map, nor do I see the grid

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Arrakis
 
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Location: Space

Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Arrakis » 14 Jan 2018, 02:09

Mtrakm wrote:After installing the patch, I do not see my position on the map, nor do I see the grid

You're not alone in this. We are working on fixing this bug.


Bullzeye1775
 
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Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by Bullzeye1775 » 14 Jan 2018, 04:14

Since the hotfix all i get is CRC check failed and cannot get in. I have done all matter of fixes and re installs and version overwrites and nothing...


316859506
 
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Joined: 13 Jan 2018, 17:19

Re: [MMO] The Hotfix Tradition (0.11.1.11)

Post by 316859506 » 14 Jan 2018, 05:58

Updating the patch brought me only the patching failed?

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