Run Windmill after server restart

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Stealthinger
 
Posts: 11
Joined: 02 Sep 2017, 18:05

Run Windmill after server restart

Post by Stealthinger » 18 Feb 2018, 13:46

Anyone know how to run Windmill after server restart via console command or other variants?

Please help.

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KuraiSeraph
 
Posts: 39
Joined: 27 Mar 2017, 12:30

Re: Run Windmill after server restart

Post by KuraiSeraph » 18 Feb 2018, 14:02

Hello,

you need Advanced Farming at Lvl 90 than go to your Windmill and use the skill run millstones.


Stealthinger
 
Posts: 11
Joined: 02 Sep 2017, 18:05

Re: Run Windmill after server restart

Post by Stealthinger » 18 Feb 2018, 14:34

KuraiSeraph wrote:Hello,

you need Advanced Farming at Lvl 90 than go to your Windmill and use the skill run millstones.


You don't understand me.

Server restarts in 1:00 am, players are sleeps.

How to run Windmill(s) via server console commands?

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KuraiSeraph
 
Posts: 39
Joined: 27 Mar 2017, 12:30

Re: Run Windmill after server restart

Post by KuraiSeraph » 18 Feb 2018, 15:13

Oky you must edit cm_objects.xml on Server and Client side.

Search for Windmill.

Under

<state type="Complete">
<shapes>
<shape>
<shapeName>art/Models/3D/Construction/MassProcessing/Windmill/windmill.dts</shapeName>

add

<animationName>work</animationName>

same at Windmill (wooden)

Windmills are allways animated


Stealthinger
 
Posts: 11
Joined: 02 Sep 2017, 18:05

Re: Run Windmill after server restart

Post by Stealthinger » 18 Feb 2018, 16:19

Problem is not animation.
I need Working Windmill after automatic server restart.
I can send command in server console.
Like at
Code: Select all
ch_21.player.inventoryAddItem(1016, 25, 100, 0, 0);

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KuraiSeraph
 
Posts: 39
Joined: 27 Mar 2017, 12:30

Re: Run Windmill after server restart

Post by KuraiSeraph » 18 Feb 2018, 16:40

ok than i have no idea, becouse for working u must interact with the windmill with a Skill that activate the working process.

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