[MOD] BasilMod::GMAnnounce - Your Town Crier!

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 14 Aug 2016, 23:03

Gizmaul wrote:Ravens and GM announce do not show up on my control options like that. And neither seems to work. I hit F5 nothing. I hit J nothing.

If mod does not have such controls and options available, it is not installed or enabled on server you are playing.
If you are playing on own server, make sure you have followed installation instructions.

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Thalrii
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Thalrii » 11 Sep 2016, 00:27

hi, first sorry for my english and im really glad for your impressive work. Nice job!
But now i have a trouble, i'm sure i do all like you say. And i read all text, and messages from other users. I can't play. When i active this mod, the client stucks in "checking for client content updates"... Dont know what to do..

2nd, i can't see the "quicklaunch" for my server in the game menu.
I have Nitrado server, win 10...

thanks for your mods, and help. :beer:

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 11 Sep 2016, 13:51

Thalrii wrote:When i active this mod, the client stucks in "checking for client content updates"... Dont know what to do..

Share you server and client logs with me.


Thalrii wrote:2nd, i can't see the "quicklaunch" for my server in the game menu.
I have Nitrado server, win 10...

You should configure favorite server in BasilMod::Pack mod configuration.
Check the configuration section for the details.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 12 Feb 2017, 16:25

BasilMod::GMAnnounce has been updated to v3 and now compatible with LiF 64bit.


SweetLouHD
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by SweetLouHD » 20 Feb 2017, 00:24

Would it be possible to add a console function so we can trigger these announcements via telnet?

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Feb 2017, 09:36

SweetLouHD wrote:Would it be possible to add a console function so we can trigger these announcements via telnet?

There is such command:

Code: Select all
BasilMod.gmannounce_makeAnnounce("imagepath" NL "soundpath", "Announce Text");

where:
'imagepath' is image file to be displayed path, relative to client root,
'soundpath' is sound file to be played, relative to client root.

For example
Code: Select all
BasilMod.gmannounce_makeAnnounce("basilmod/gmannounce/logo/announce.png" NL "basilmod/gmannounce/sound/apollo13.ogg", "Server will be restarted for scheduled maintenance in 10 minutes!");


If you are using BasilMod::RestartOnDemand mod, then you can also use:
Code: Select all
BasilMod.restartondemand_warning(3);

Where "3" is the number of message to be displayed from registered messages of restartondemand mod config.


Tobasium
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Tobasium » 20 Feb 2017, 19:08

If you are using BasilMod::RestartOnDemand mod, then you can also use:
Code: Select all
BasilMod.restartondemand_warning(3);

Where "3" is the number of message to be displayed from registered messages of restartondemand mod config.[/quote]


Hi whats the BasilMod::RestartOnDemand mod? and where to find it?

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Feb 2017, 21:27

Tobasium wrote:Hi whats the BasilMod::RestartOnDemand mod? and where to find it?

BasilMod::RestartOnDemand


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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Trade.by » 24 Jun 2017, 21:03

Уважаемый разработчик. Проблема в том, что при оповещении на русском языке в итоге вместо всех букв пишет знаки вопроса.
Возможно ли это исправить?

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 01 Jul 2017, 23:10

Так в данный момент мод вообще не работает.

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 01 Jul 2017, 23:43

Trade.by wrote:Уважаемый разработчик. Проблема в том, что при оповещении на русском языке в итоге вместо всех букв пишет знаки вопроса.
Возможно ли это исправить?

Russian text is corrupted during client->server transfer. This issue may be fixed in next mod release.

Skyff85 wrote:Так в данный момент мод вообще не работает.

Mod is working well with LiF 1.3.2.5.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 11:34

Code: Select all
ECHO 2017-07-02 12:29:28.874 {} <<Thread>> [132351] stdin:> exec("BasilMod/gmannounce/gmannounce.cs");
 [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.876 {} <<Thread>> [132352] Processing file basilmod/gmannounce/client/gmannounce.cs.dso [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.877 {} <<Thread>> [132352] File content not changed, skipping [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.877 {} <<Thread>> [132352] Processing file basilmod/gmannounce/client/gmannounce.gui.dso [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.878 {} <<Thread>> [132352] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.878 {} <<Thread>> [132353] Found church-bell-x3 basilmod/gmannounce/sound/church-bell-x3.ogg basilmod/gmannounce/client/sound/church-bell-x3.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Processing file basilmod/gmannounce/client/sound/church-bell-x3.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Found church-bell basilmod/gmannounce/sound/church-bell.ogg basilmod/gmannounce/client/sound/church-bell.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Processing file basilmod/gmannounce/client/sound/church-bell.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.879 {} <<Thread>> [132353] Found fanfare basilmod/gmannounce/sound/fanfare.ogg basilmod/gmannounce/client/sound/fanfare.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] Processing file basilmod/gmannounce/client/sound/fanfare.ogg [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] File content not changed, skipping [T:ThreadConsole:0x2098]
 
INFO 2017-07-02 12:29:28.880 {} <<Thread>> [132354] Found aspendale basilmod/gmannounce/logo/aspendale.png basilmod/gmannounce/client/logo/aspendale.png [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] Processing file basilmod/gmannounce/client/logo/aspendale.png [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] File content not changed, skipping [T:ThreadConsole:0x2098]
 
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] BasilMod::GMAnnounce v3 loaded. [T:ThreadConsole:0x2098]



All files is loaded, but don`t works with F5 how i can use this script explane please.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 11:47

Skyff85 wrote:
Code: Select all
ECHO 2017-07-02 12:29:28.881 {} <<Thread>> [132354] BasilMod::GMAnnounce v3 loaded. [T:ThreadConsole:0x2098]



All files is loaded, but don`t works with F5 how i can use this script explane please.

Server side part of the mod is loaded.
Client must have basilmod::pack (basilmodloader.zip) installed and running(executed) before joining the server.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 11:54

Already used. I use NPC mod its works perfect! But Raven and GMAnnounce don`t. :( i update all files on server and client site. I use yours mods for a lond time, they are the best of all, but now they doesnt work :(

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 11:57

Skyff85 wrote:Already used. I use NPC mod its works perfect! But Raven and GMAnnounce don`t.

Look through client log(or share it with me). Client log will help you to locate issue.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 12:10

I dont understand which logs you need to see. I show loading logs other logs is same.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 02 Jul 2017, 12:15

Skyff85 wrote:I dont understand which logs you need to see. I show loading logs other logs is same.

Client log, located at "Life is Feudal Your Own\logs\2017-07-02\", with following naming conversion "C_YYYY-MM-DD-HH-mm-ss.log".
Date and time should match time of the client session startup, when you have tried to connect to server with gmannounce mod.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 02 Jul 2017, 12:34

Log in PM


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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Jakub.jochim » 03 Jul 2017, 09:28

290080_screenshots_20170703112251_1.jpg
GmAnnounce window
290080_screenshots_20170703112251_1.jpg (142.28 KiB) Viewed 20405 times


Hello, i added GMAnnounce mod in my server, but when i want to send message (or in raven mod) i have something strange in my GmAnnounce window...look at it. How can i delete this strange "head"?

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 03 Jul 2017, 12:55

Jakub.jochim wrote:How can i delete this strange "head"?

This is UI glitch. It does not affect mod functionality.
Issue will be fixed in next release.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 05 Jul 2017, 22:12

BasilMod::GMAnnounce updated. Server version number is the same: v3, Client version number changed to v3a.
- UI glitch "head" fixed.
- Russian characters are now supported for announcement texts.

Please, redownload mod.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Skyff85 » 06 Jul 2017, 13:49

WOW! You are the best moder !!!

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 31 Jul 2017, 06:20

Hi Custodian,
I wanted to know if there's a way to write in UTF-8 in order to put accents on letters?

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 01 Aug 2017, 20:37

BasilMod::GMAnnounce updated to v4.
Mod now support custom utf-8 characters which should be specified in "basilmod/gmannounce/encoding.cs" file.

TheSavior wrote:Hi Custodian,
I wanted to know if there's a way to write in UTF-8 in order to put accents on letters?

Technically, LiF does support utf-8, and you can "Test" announce written in utf-8. But recent LiF updates, removed available transparent transfer of utf-8 (utf-32 actually) characters between clients and server. Such issue could be fixed by adding known non-ascii characters to the mod config files, so client-side mods will be able to encode/decode such characters.

Update mod to latest v4 version, and edit server file "basilmod/gmannounce/encoding.cs" by adding your characters inside "$BasilMod::GMAnnounce::utf8chars" variable. Make sure that you save your file in utf-8 encoding after editing it.
By default, this variable contains russian letters only.

If you submit your characters here, they will be added to default mod config.

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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 04 Aug 2017, 22:34

Thank you again Custodian here's a list of characters that can be used in multiple language (French, Spanish, Hungarian etc...)

àâçèéêôùûŠŒŽšœžŸÄÆÇÊÌÍÎÏÐÒÓÔÕÖØÙÚÛÜÝÞßáãäåæìíîïðñÑòóõöøúûüýþÿÂÜÀÉÈ
Last edited by TheSavior on 05 Aug 2017, 14:03, edited 2 times in total.


Jakub.jochim
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Jakub.jochim » 05 Aug 2017, 12:25

Working only for test, not for announce. For example istead "Ž" i have "?". :(

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TheSavior
 
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by TheSavior » 05 Aug 2017, 13:49

I've just seen the error too.
Actually it creates in your client a file named "enconding" instead of "encoding" so for it to work properly you have to add manually in your client folder "basilmod/gmannounce/encoding.cs" you will have two files in your client folder "encoding" and "enconding".

here is the file you have to add in your client ("basilmod/gmannounce/) encoding.cs

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 05 Aug 2017, 14:17

BasilMod::GMAnnounce updated to v4a (client version is the same v4).

TheSavior wrote:I've just seen the error too.
Actually it creates in your client a file named "enconding" instead of "encoding"

Yep, my mistake, fixed.


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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Tidusilver49 » 21 Jun 2018, 11:31

Bonjours à tous voici mon soucis, je débute totalement dans le domaine de gérer un serveur LIF YO je souhaiterai installer se mods j'ai suivis la démarche du BasilMod pack, mais en se qui concerne le Gm announce la je ne comprend pas trop lorsque cela parle de mettre les fichier mods dans le dossier client et de ne pas manquer le dossier client????

Pourriez vous me venir en aide?

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Custodian
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Re: [MOD] BasilMod::GMAnnounce - Your Town Crier!

Post by Custodian » 20 Nov 2023, 23:17

BasilMod::GMAnnounce updated to v5. Gui fixed.

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