Ok First let me start by saying open this website page it will help you immensely with item ID's for things like your bloomerym all smelting buildings and warehouses etc.
http://orcz.com/Life_is_Feudal:_Objects_Database and this one for things like gold silver iron flux etc.
https://lifeisfeudal.com/billing/gmcommands.phpIn the new sql file i'll start with mortar. I changed my mortar recipe to give me 20 mortar per 1 flux instead of 5 mortar.
It is at line 138174 and looks like this (280, 'Mortar', '', 117, 17, 30, 528, 3, 25, 20),
So the recipe id is is 280 then name is obviously mortar, the description is blank, 117 is the kiln, 17 is the skill type associated with making mortar, in this case construction and materials prep, the number 30 refers to the necessary skill level to make the recipe, the result object type id is 528 which is the id for mortar. the number 6 refers to the crafting duration, the crafting skill depends on skill id type 25 and last but not least is quantity which is 5 originally. I changed mine to 20.
This all falls under 137963 /*!40000 ALTER TABLE `recipe` DISABLE KEYS */;
I also had to change it to 20 in the dump sql file at line 1521.
these were the only 2 changes necessary for mortar.
On to steel ingots
in the dump sql file I changed lines 2451 (401,132,476,0,10,2)
401 is steel ingot, 132 is the recipe id, 476 is flux, 0 is quality, 10 is a skill influence, and the 2 here was originally 12 meaning 12 flux, I changed it to 2.
then go down to 2463 and change the last number from 6 to 1 for the bar recipe.
and that was it I took the server offline
then I uploaded to my server after renaming the old dump sql and new sql to dump.old new.old. uploaded my edited files new and dump sql then I ran a repair on my server and restarted it
and flux was reduced for mortar and steel