resurrection sickness

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Energon
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Joined: 19 Apr 2016, 16:28

resurrection sickness

Post by Energon » 19 Apr 2016, 16:43

hello,
my group an i have recently started a private server for practice fights and i cannot figure out how to decrease or remove resurrection sickness from database..is it even possible?

thanks, and sorry if this is not in the right forum section

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Azzerhoden
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Joined: 08 May 2014, 17:44

Re: resurrection sickness

Post by Azzerhoden » 19 Apr 2016, 17:58

It is, but the character has to be logged out for it to stick.

A faster way is to give everyone GM access and have them type in /removeeffects then followed by /healself

Full GM details at: https://lifeisfeudal.com/billing/gmcommands.php
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Energon
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Posts: 3
Joined: 19 Apr 2016, 16:28

Re: resurrection sickness

Post by Energon » 19 Apr 2016, 18:03

Azzerhoden wrote:It is, but the character has to be logged out for it to stick.

A faster way is to give everyone GM access and have them type in /removeeffects then followed by /healself

Full GM details at: https://lifeisfeudal.com/billing/gmcommands.php



thanks for the reply but you missunderstood me..i am trying to figure out if it is possible to completely remove the debuff so it doesnt appear when you die or reduce its timer to 10 seconds or so

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Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: resurrection sickness

Post by Azzerhoden » 19 Apr 2016, 21:10

Energon wrote:
Azzerhoden wrote:It is, but the character has to be logged out for it to stick.

A faster way is to give everyone GM access and have them type in /removeeffects then followed by /healself

Full GM details at: https://lifeisfeudal.com/billing/gmcommands.php



thanks for the reply but you missunderstood me..i am trying to figure out if it is possible to completely remove the debuff so it doesnt appear when you die or reduce its timer to 10 seconds or so


Ahh, ok. Well, if you have the ability to create a before insert trigger, then yes, it is possible. Not everyone has the access to do so though. It really depends on how you host your server. You essentially would test for the incoming effect type and if true, would adjust the new.<field> value.

Not sure if there is another way to do so.
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