TK300 wrote:The accuracy of ranged weapons is really a joke, they are far too unaccurate to be anywhere useful... also what about horse archery? at least the simple and short bow could be used on a horse..
I find this pretty funny too. The throwing weapons like the javelins and axes are laser accurate already. Bows are incredibly accurate too, and like Styx said, they are already pretty OP in the hands of your average fps player.
What I don't get is why they decided crossbows need an accuracy buff. I get the range thing, as the arc is pretty silly, but I've been dead accurate where I've been shooting at that max arc range. What usually gets me is the distance, not the line up of the shot. Depending on how big the reload speed buff is too, it could just polarize ranged fighters into using crossbows as hit and run weapons rather than bows. The real solution isn't to buff the crossbows too much (although they do need the range buff), its to get rid of the silly hit and run play style thats been around since DX9.
And buffing throwing weapon damage seems a bit backwards too. The throwing weapons already do very well, and the only way a buff makes sense is if that range and flying speed is halved for javs, knives and axes. And naphtha pots are already capable of 1 shotting people wearing metal armors.
Also like Styx said, ranged should be support/defense. Ranged weapons are already incredibly viable in 1v1 skirmishes, and only get stronger in larger fights. Same thing goes for cavalry, which should be a support role (and is right now for the most part). Cavalry and ranged should need the backing of a strong infantry to win fights. This is coming from someone who plays lancer mostly, and knows that cavalry needs a lot of changes too, both buffs and nerfs. Its not that hard to 1v6 a bunch of geared people that don't carry polearms because you can continuously just heal and restam horses after backing off. I was kinda hoping that there was going to be a dev news on cavalry changes instead of the NPC stuff.