Hey villagers!
The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!
In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.
Patch notes (ver. 0.9.6100):
New features and tweaks:
- Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
- Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
- You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
- New terraforming tool allows you to set a height for terraforming flattening
- Pinned UI windows will now be saved
- Building window can now be minimized
- Starting zone is clearer now for an easier start
- You can block alcohol usage in resource windows now. The same way you block other resources
- Villagers will eat honey in the same way as other food products
- Added new grass, environmental props, farm crops, roads and other object textures and model content
- Farms and orchards drainage action has been fixed and works properly now
- Fixed a bug that would properly restore your game when resuming a PC from sleep mode
- Fixed invisible mules that allowed for villagers to move resources without them
- Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
- Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
- Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
- Fixed villager naming bugs, which would result in female names on males and vice versa
- Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap