This week we continued getting the new LiF:YO patch ready and worked on crushing some nasty bugs.
In particular:
- network optimizations;
- fixing combat-related crashes;
- tuning forest growth algorithm to fix the 'forest dying out' issue;
- repairing terrain flattening mechanics.
Yesterday the art guys finished sculpting a gavran type vessel. Sketches of this vessel, which you might have seen in one of the earlier blog entries. This is a Slavard’s Rook - a type of ship that local NPCs on the starting islands will be building while the players assist them with various tasks. As previously stated, they are for decoration; you will not be able to sail it freely (boat-lovers, hold on).
We are also getting ready to unveil the new and completely overhauled game world history and mythology: the so-called lore. The first part of the lore’s main focus will be on the traits of the Gottlungs, Slavards, Khoors. This new information will showcase their religions, how they live, what they do and in whom they worship. Step-by-step our world broadens, adds depth and acquires new details as this lore grows.
We are sure you have noticed the intense visuals and symbolism within the world; huge swords thrust into the ground, the Eye of the Sleeper upon the shredded moon, peculiar tattoos on the backs and faces of people, interface background pictures - all of it serves a greater purpose.
More revelations are to come. Stay tuned.
- The team