Quick fixes and more updates (0.9.6112)

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Arrakis
 
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Quick fixes and more updates (0.9.6112)

Post by Arrakis » 15 Mar 2017, 16:20

Life is Feudal: Forest Village


Hey villagers!

We’ve fixed a large amount of bugs, plus added some really neat tweaks in today’s patch.

Patch notes (ver. 0.9.6112):

New features and tweaks:
  • You can now change temperature scale type (C / F)
  • You can now set in scripts what types of resources will be stored in buildings (for modders)
Bug fixes:
  • Multiple tutorial fixes
  • Fixed disappearing villagers (The truth is out there!)
  • Fixed some bridges building issues
  • Fixed some post road terraforming visualization bugs
  • Paused construction work will prevent builders already assigned to that building from continuing construction work
  • Fixed occupied by a building cell’s visualization
  • Fixed a bug where F11 did not hide pinned windows
  • Fixed a sound-related bug, where click sounds cannot be heard if some buildings are selected
  • Fixed mine icon not being visible if the mine itself is empty
  • Fixed some crashes
- The team

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