[MMO] Saturday Morning Quickfixes (0.11.14.0)

Everything you need to know about what’s happening in Life is Feudal.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

[MMO] Saturday Morning Quickfixes (0.11.14.0)

Post by Arrakis » 17 Mar 2018, 11:42

Life is Feudal: MMO


Patch Notes (ver. 0.11.14.0):

New Features and Tweaks:
  • Fixed Premium Decorations to be movable objects so you can actually put them inside the buildings
  • You can now drop items and open containers on the starting village land on the newbie islands
Bug Fixes and Optimizations:
  • Fixed some bugs that prevented bartering of containers and items inside those containers
  • Fixed a crash that occurred while connecting to the IB server
  • Fixed a server crash that occurred during certain transactions with inventory containers
— The team


Anyantwow
 
Posts: 31
Joined: 06 Dec 2017, 07:28
Location: Role Play

Re: [MMO] Saturday Morning Quickfixes (0.11.14.0)

Post by Anyantwow » 17 Mar 2018, 13:06

when the normal post trade menu will do? when will the names be sorted? when the rings can be stacked? when it will be possible to view ALL the goods in this trade bench? a sea of problems, but they are engaged in containers on the nubi island........


SacoMan
 
Posts: 12
Joined: 01 Feb 2018, 15:27

Re: [MMO] Saturday Morning Quickfixes (0.11.14.0)

Post by SacoMan » 17 Mar 2018, 19:56

Were did the standing lamp go? im unable to find it in the decorations menu.


Lewench
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Re: [MMO] Saturday Morning Quickfixes (0.11.14.0)

Post by Lewench » 20 Mar 2018, 00:16

Ivancusco wrote:Were did the standing lamp go? im unable to find it in the decorations menu.

I cant either and that sucks. It looks like the devs got rid of it so they can charge us for the kits that would give us lights. I want that floor lamp back, the new items are to big for some of the places I had planned for the floor lamps.

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

Re: [MMO] Saturday Morning Quickfixes (0.11.14.0)

Post by Arrakis » 20 Mar 2018, 11:51

Floor Lamp disappearance was not planned. It's a bug and it will be fixed soon.

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