[MMO] Some Important Weekly Fixes (0.13.16.1)

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Arrakis
 
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[MMO] Some Important Weekly Fixes (0.13.16.1)

Post by Arrakis » 20 Sep 2018, 11:15

Life is Feudal: MMO


We are adding more user-friendliness with this patch along with some bug fixes and tweaks. We hope you like it!

Patch Notes (ver. 0.13.16.1):

New Features and Tweaks:
  • You can now reset your keybindings to the default state
  • Attackers now also have double penalty for not showing and performing properly in the IB
  • While changing Newbie Island instances you will be teleported near the village instead of the middle of the island
  • You can now see all the recipes in the game even if you do not have enough skill or tools
  • Default ability preset now depends on the substance player is targeting and his mount state. It means that players can have different default abilities when they’re riding a horse, driving the Trader’s Cart or walking.
  • Tweaked Flamberge default skin and added some premium skins
  • Influence zones and their visualization are completely removed from the game
  • Added some GM commands that should add some fun for further in-game events
Bug Fixes and Optimizations:
  • Fixed horse unharness bug that resulted in horse carts floating in the air
  • Fixed a bug where a falling tree would not create a log
  • Shader caching is now working as intended, which should reduce the second (and following times) of entering the world
  • Premium skins are now correctly transferred between IB instances and main world
  • Fixed guild claim from shrinking when guild monument is upgraded
  • Fixed partial invulnerability and inability to act after being knocked down (trampled by enemy, unsaddled while riding the horse etc)
  • Some minor Newbie Island fixes
  • Fixed client crash related to the inventory GUI
  • Updated offset of drop bags so they no longer disappear in heavily terraformed terrain
— The Team

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