[MMO] Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Everything you need to know about what’s happening in Life is Feudal.
User avatar
Arrakis
 
Posts: 5455
Joined: 25 Oct 2013, 14:11
Location: Space

[MMO] Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Arrakis » 11 Jan 2018, 21:18

Life is Feudal: MMO


The first patch of the year in 2018 delivers a lot of fixes! First of all, we’re glad to announce, that we’ve fixed all known issues related to the server node border crossings. That includes the crossing of these borders while mounted and while pulling a trader’s cart with your horse.

We have also added some fixes to our Instanced Battles system. We expect that players should have fewer problems joining these battles with an improved chance for them to start properly. There are still some issues that might persist, but we’ve added very detailed logging to the IB system, so fixing any remaining issues should not take that long.

Many players have asked us what the current algorithm is for picking the map for an Instanced Battle. IB logic tries to start IBs on the map that the defending guild is on. If this map is not available for the IB (not in a list of available maps for IB or occupied by another battle currently) the algorithm picks a random map from the list. We’re going to tweak this algorithm further during development.

Last, but not least, we’ve decided to fix the long-lasting exploit that certain players have used a lot. During official guild vs. guild wars, players that were about to die would leave their guild. That would result in a big alignment loss for player’s killer, since, technically, they just killed a guildless neutral player. To discourage such behavior in the future, we have decided to implement an “Oathbreaker” penalty - significant alignment loss including criminal status when leaving a guild.

Patch notes (ver. 0.11.0.0):

New features and tweaks:
  • All characters that are leaving guilds will lose 10 alignment (and will become criminals for a good amount of time)
  • Fixed city claim booting mechanics that were not working properly. Relogging or /stucking inside the guild city claim will move you outside of the CITY claim unless you have the proper “Can Enter” right. Same logic works for the private claims.
  • Added 'Wooden Arrow' and 'Wooden Bolt' crafting recipes. Only wood is needed for their creation and they’re primarily designed for training purposes.
  • Added alternative recipe for all types of arrows/bolts, requires 10 Branches instead of 1 Billet
  • Client version and location reporting string (in the left upper corner) is updated with additional info
  • When transferring from the Newbie Island to the mainland you should clearly see the name of the gaming world you’re transferring on now
  • Added Spanish localization
Bug Fixes and Optimizations:
  • Fixed multiple known issues related to the server nodes borders crossings
  • Numerous issues with Instanced Battles are fixed: empty participant lists, inability to start in certain circumstances, corrected IB primetime calculation for different time zones (NA region).
  • Fixed a server crash related to the player’s equipment management
  • Fixed both server and client sided crash related to the players slipping from the horses and other players
  • Fixed an exploit with barter that allowed player to perform homecoming with all their inventory with them
  • Beehives now save gathered honey amounts between maintenances. That should fix current beehive issues.
  • Fixed Tailor's Bench damaged state
— The team

User avatar
Hodo
 
Posts: 649
Joined: 08 Dec 2017, 23:17

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Hodo » 11 Jan 2018, 21:24

Outstanding fixes.

Now revert the bark box ladders or put in siege ladders. :D
Don't build what you can't defend- Rule number 1.

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Khan- » 11 Jan 2018, 21:25

10 alignment loss ! insane !
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter


Laisigor
 
Posts: 4
Joined: 13 Dec 2016, 08:28

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Laisigor » 11 Jan 2018, 21:53

Нужно больше серверов, давайте сделаем еще 20 серверов и на каждом по 500 человек? и они никогда не встретятся в этом огромном мире....


Zenebatos2
 
Posts: 4
Joined: 12 Dec 2017, 23:25

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Zenebatos2 » 11 Jan 2018, 23:21

So the crossing with the carts is "fixed" but 3 days ago we filled a ticket with the GM's on the discord of the game because we had this bug with 2 of our carts filled with Wood to the brim, the 2 GM asked our logs and said that the issue is been looked into.

And apparently the 2 carts just dissapeared, they din't get stolen since we've put personal claims on them, they just flat out dissapeared, so thats the fix?, just delete them?, me and my mates we where counting on those carts full of wood since the region we're in does'nt have many trees...


CK011885
 
Posts: 28
Joined: 06 Jan 2018, 03:30

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by CK011885 » 12 Jan 2018, 01:26

Added 'Wooden Arrow' and 'Wooden Bolt' crafting recipes. Only wood is needed for their creation and they’re primarily designed for training purposes.


Really happy to see this, I was just going to start training those today. Just in time!

User avatar
HolyAvengerOne
 
Posts: 299
Joined: 09 Sep 2016, 08:45

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by HolyAvengerOne » 12 Jan 2018, 02:19

Hey guys, thanks for the huge patch, very cool.

Btw, the link on the newspage article points to the wrong thread (the "Comments" button at the bottom) as it goes here : last-patch-of-the-year-0-10-20-40-t31309 instead.

About the change to give an alignment penalty, that sadly won't completely mitigate the issue, as you probably already know. It still doesn't prevent the leaveguild exploit to get a huge alignment penalty to the attacking player.

Have you considered instead adding a cooldown (i.e. a few hours at least?) before the leave guild takes effect, when its initiated by the player? This could be supplemental to that effect.

Also wondering if the alignment penalty would apply in the case of a player that's kicked out of a guild?
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)



Jairone
True Believer
 
Posts: 185
Joined: 16 Nov 2014, 17:18

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Jairone » 12 Jan 2018, 02:25

HolyAvengerOne wrote:Hey guys, thanks for the huge patch, very cool.

Btw, the link on the newspage article points to the wrong thread (the "Comments" button at the bottom) as it goes here : last-patch-of-the-year-0-10-20-40-t31309 instead.

About the change to give an alignment penalty, that sadly won't completely mitigate the issue, as you probably already know. It still doesn't prevent the leaveguild exploit to get a huge alignment penalty to the attacking player.

Have you considered instead adding a cooldown (i.e. a few hours at least?) before the leave guild takes effect, when its initiated by the player? This could be supplemental to that effect.

Also wondering if the alignment penalty would apply in the case of a player that's kicked out of a guild?


Criminal status. Free kill, no alignment hit.

I'm more concerned with the server crossings actually working fully, and hopefully being able to actually connect roads at the edges of them :)

User avatar
HolyAvengerOne
 
Posts: 299
Joined: 09 Sep 2016, 08:45

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by HolyAvengerOne » 12 Jan 2018, 02:57

Jairone wrote:
HolyAvengerOne wrote:Hey guys, thanks for the huge patch, very cool.

Btw, the link on the newspage article points to the wrong thread (the "Comments" button at the bottom) as it goes here : last-patch-of-the-year-0-10-20-40-t31309 instead.

About the change to give an alignment penalty, that sadly won't completely mitigate the issue, as you probably already know. It still doesn't prevent the leaveguild exploit to get a huge alignment penalty to the attacking player.

Have you considered instead adding a cooldown (i.e. a few hours at least?) before the leave guild takes effect, when its initiated by the player? This could be supplemental to that effect.

Also wondering if the alignment penalty would apply in the case of a player that's kicked out of a guild?


Criminal status. Free kill, no alignment hit.


Good idea too.
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)



Fuelinjectedsoul
True Believer
 
Posts: 26
Joined: 16 Dec 2016, 04:56

Re: Fixes to Server Crossings, Instanced Battles, Guild quitters and more! (0.11.0.0)

Post by Fuelinjectedsoul » 12 Jan 2018, 21:17

YOU SAID THE ASIA/PACIFIC SERVER WOULD COME WITH THE FIRST BIG MMO PATCH AND STILL NOTHING , JUST LIKE HOW YOUR WORD MEANS NOTHING.

Return to News and Information