New features and tweaks (previous patches included):
- Added Christmas is feudal special set of craftable items - hats, boots and gloves
- Judgment hour mechanics have been adapted for the MMO
- Updated stamina spending on Collect a bark, Search for Something Edible, Gather Plant Fiber, Fish, Saw out a …, Gather Wild Plants abilities
- Following abilities have decreased skill raise speed now: Construct, Saw out a Billet, Saw out a Board, Bowcraft, Gather Wild Plants, Get a Sprout, Tame.
- Grind ability has been buffed a little
- You can now bind yourself to siege tents and keeps. Resurrecting there will significantly decrease your resurrection sickness. Recommended to do only for important warriors in an events involving sieges/raids.
- Implemented a shiny new GM robe, old GM robe is called "Believer Robe" now.
- Torch can now be easily made out of basic materials and does not require naphtha. It does not require Demolition skill and deals VERY low siege damage
- Added new weapon item "Siege Torch". Made with Warfare Engineering from naphtha, required Demolition skill, has normal siege damage
- Added a loosen snow substance to avoid steep hills being created with snow
- Added sow, cow and hind wild animals to the game
- Decreased wild animals chance to inflict wound/fracture/stun
- Removed ability to block with a pike
- Defensive fence: damage now dependent on actual durability instead of objects weight
- Boar and moose attacks damaging sector/reach increased
- Wild animals should be properly animated on steep terrain tiles
- Entities: loot, dropped objects, tombstones, corpses are now excluded from "Inspect Object" ability
- Shape ability is now back in Material preparation skill.
- Mortar and pestle can now be crafted with a branch as other primitive tools
- Players should have a proper invulnerability buff, after log in and recall to home. Effect disappears as soon as player starts movement.
- Adding support of Czech and Korean languages.
- Fixed network behavior of our Dispatcher server. That should drastically decrease all connection related problem our players has suffered from. A full and proper fix will be deployed later next week.
- Fixed some issues with Guild Monuments not upgrading
- Players that have fallen under the terrain should be returned back to the surface automatically
- Fixed rare crashes on tooltips
- Fixed formations related bug that could result in a huge defense bonus making player almost invulnerable
- Fixed permanently sliding/hanging horses
- Optimized wild animals navmesh. That should improve performance during maintenance, but might increase new world creation time
- Fixed emotes sounds
P.S. Due to many requests we’ve decided to make first JH at Sunday.