LiF:MMO Closed Beta (version 0.6.22.0)

Recent changes to your favorite game.
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Arrakis
 
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LiF:MMO Closed Beta (version 0.6.22.0)

Post by Arrakis » 23 Dec 2016, 19:09

Spoiler
Patch notes (ver. 0.6.22.0 (MMO)):

New features and tweaks (previous patches included):
  • Added Christmas is feudal special set of craftable items - hats, boots and gloves
  • Judgment hour mechanics have been adapted for the MMO
  • Updated stamina spending on Collect a bark, Search for Something Edible, Gather Plant Fiber, Fish, Saw out a …, Gather Wild Plants abilities
  • Following abilities have decreased skill raise speed now: Construct, Saw out a Billet, Saw out a Board, Bowcraft, Gather Wild Plants, Get a Sprout, Tame.
  • Grind ability has been buffed a little
  • You can now bind yourself to siege tents and keeps. Resurrecting there will significantly decrease your resurrection sickness. Recommended to do only for important warriors in an events involving sieges/raids.
  • Implemented a shiny new GM robe, old GM robe is called "Believer Robe" now.
  • Torch can now be easily made out of basic materials and does not require naphtha. It does not require Demolition skill and deals VERY low siege damage
  • Added new weapon item "Siege Torch". Made with Warfare Engineering from naphtha, required Demolition skill, has normal siege damage
  • Added a loosen snow substance to avoid steep hills being created with snow
  • Added sow, cow and hind wild animals to the game
  • Decreased wild animals chance to inflict wound/fracture/stun
  • Removed ability to block with a pike
  • Defensive fence: damage now dependent on actual durability instead of objects weight
  • Boar and moose attacks damaging sector/reach increased
  • Wild animals should be properly animated on steep terrain tiles
  • Entities: loot, dropped objects, tombstones, corpses are now excluded from "Inspect Object" ability
  • Shape ability is now back in Material preparation skill.
  • Mortar and pestle can now be crafted with a branch as other primitive tools
  • Players should have a proper invulnerability buff, after log in and recall to home. Effect disappears as soon as player starts movement.
  • Adding support of Czech and Korean languages.
Bug fixes:
  • Fixed network behavior of our Dispatcher server. That should drastically decrease all connection related problem our players has suffered from. A full and proper fix will be deployed later next week.
  • Fixed some issues with Guild Monuments not upgrading
  • Players that have fallen under the terrain should be returned back to the surface automatically
  • Fixed rare crashes on tooltips
  • Fixed formations related bug that could result in a huge defense bonus making player almost invulnerable
  • Fixed permanently sliding/hanging horses
  • Optimized wild animals navmesh. That should improve performance during maintenance, but might increase new world creation time
  • Fixed emotes sounds

P.S. Due to many requests we’ve decided to make first JH at Sunday.


Vilhelm
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Vilhelm » 23 Dec 2016, 19:45

Arrakis wrote:[*] Judgment hour mechanics have been adapted for the MMO

How it is going to be working in MMO in details ?

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Xuchilbrara
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Xuchilbrara » 23 Dec 2016, 19:49

a bit more info about JH would be great... ;)
XenoTavern :evil:


Vilhelm
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Vilhelm » 23 Dec 2016, 20:32

Arrakis wrote:The main news for our beta testers is, that we plan to enable Judgment Hour on Saturday at 6 p.m. UTC (10 a.m. PST).

Nice.... just during Christmas Eve perfect time...

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Arrakis
 
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Arrakis » 23 Dec 2016, 20:52

Vilhelm wrote:
Arrakis wrote:The main news for our beta testers is, that we plan to enable Judgment Hour on Saturday at 6 p.m. UTC (10 a.m. PST).

Nice.... just during Christmas Eve perfect time...

Apologies. Post wasn't properly updated. JH will start at Sunday.


Easypro97
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Easypro97 » 23 Dec 2016, 20:56

Nice patch notes. Keep up the great work devs. :)


MERLANCE
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by MERLANCE » 23 Dec 2016, 21:00

Because Christmas Day is a much better time for judgement hour than Christmas Eve.


Moerti84
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Moerti84 » 23 Dec 2016, 21:29

OK guys - over all it is good to decrease the speed of course.

But why you could not decrease it after the next whipe?!?

It is completely unfair, now when I compare the guys who are leveled up already with the guys who will start leveling it up, now!

This step takes a lot fun out of the beta.

Would be nice to hear something of you devs when you think I am wrong.

Best
Moerti


Pantora
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Pantora » 23 Dec 2016, 21:50

Not a fan of the increase to the stam drain on fishing/collecting fiber ect ect making the game even more tedious, and before people flame I was a hardcore Mortal Player so please keep calm.


Hurlzalot
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Hurlzalot » 23 Dec 2016, 23:08

How is making it Christmas day instead of Christmas eve any better? This weekend is just a bad time to do it.


Some_Jerk
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Some_Jerk » 24 Dec 2016, 17:42

Materials prep is being raised for shaping rock but it appears it's still capped by artisan.

I very much hope that JH is just temporary in this closed beta, and will not be a part of wave 2 or release. Can't express enough how against this feature I am in the MMO.

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Saar
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Saar » 24 Dec 2016, 21:10

Traduction française disponible sur le site von Culm


Easypro97
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Re: LiF:MMO Closed Beta (version 0.6.22.0)

Post by Easypro97 » 25 Dec 2016, 03:51

After the last patch my game crashes 2-3x often :(

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