[MMO] Important Fixes and Tweaks (0.25.11.2)

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Arrakis
 
Posts: 5398
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] Important Fixes and Tweaks (0.25.11.2)

Post by Arrakis » 08 May 2019, 14:09

Life is Feudal: MMO

Patch notes will tell you more than this intro text. Scroll down already! :)

Patch Notes (ver. 0.25.11.2):

New Features and Tweaks:
  • Implemented abilities allowance during Holy Judgment according to this spreadsheet.
  • Fixed a problem where movable objects were protected against raiders during the JH by an incomplete unmovable building. Only complete buildings with doors should protect movables from raiding now.
  • Fixed a bug that prevented players from placing and dropping movable objects inside the tunnels and mines
  • You can now create high quality courier horse out of the low quality horse if you have high skill
  • You can no longer train a courier horse of quality below 10 no matter what
  • Growing crop inspection now provides you with a more detailed messages about the stage of the growth
  • Crops should grow properly now according to the calendar. Before we had a bug where crops were ready to be harvested on the 2nd day of the growth period
  • Updated and fixed some visuals and models
  • Added some tutorial messages
Bug Fixes and Optimizations:
  • Fixed bugs with animal pregnancy and births. There should be no more miscarriages anymore.
  • Some fixes of the server node border crossing issues
  • Fixed a rare bug when players would respawn right on top of their corpse after their death
  • Fixed a bug where multiple IBs could be initiated from a single province. Only one incoming OR outgoing IB per province is allowed.
  • Fixed the durability of an incomplete outpost decaying after a server restart
  • Fixed an issue with a wrong type of harvested wool
  • Fixed a bug with the ‘Get Horse’ ability: now it properly lists the horses from the stables, not from the inventory
  • Fixed premium Christmas skins for Fur Hat
  • Fixed outpost flags that belonged to a different type of outpost
  • Fixed incorrect animation of a working Big Tanning Tub
  • Fixed message spam that occasionally happened when interacting with the Trading Post
  • Fixed a bug that in some cases prevented IBs from starting
  • Fixed behaviour of increased fiefs after server restart
  • Fixed cursor moving to the top corner of a screen on client's launch
— The Team



Davidespinosa1993
 
Posts: 2
Joined: 18 Dec 2017, 07:30

Re: [MMO] Important Fixes and Tweaks (0.25.11.2)

Post by Davidespinosa1993 » 08 May 2019, 14:12

when you will fix alchemy? we cant make anything becasue all the preparations are bugged, and dont work, we only can make flux and nafta, no more.
plz fix it
and thx for all

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