Bakb0ne wrote:you are not a "customer", the item you bought was the MMO once it releases!
you are a tester, you were invited to TEST the game in its current state and provide input and report bugs that you find!
you did NOT pay for beta, it was a free extra for either owning a package or being selected.
you have no "rights" to demand/cry/piss&moan about how long they require to sort through the data, repair bugs or add new features during this stage!
plus it is christmas for them, who are you to tell them when they can or cannot take some time off.
Beretta7 wrote:You have either been mentally absent for the last 5 years or are very naive. Paid early release and beta's are a business now. Your whole premise hasn't been valid in the world of gaming for years.
Ivanbalbuena82 wrote:You say free time, I page for the mmo, page for the game and page apart for the mmo and does not put that when paying the pack the mmo is free, it says that if you want to play the early access for the mmo you have to buy one of the Pack, Two years of waiting for the mmo, many vacations and breaks have been taken already I think. I am already very anxious that it is finished doing the mmo already. But with the money they have raised I think it's time to expand the team of programmers and finish it already at once the game. That do not sell the motorcycle that are lining at the expense of all of us and at this stage the game does not finish until 2019. but before they finish they take out a dlc to get you more money and take out pack to get the money and never finish The game but if you finish you out of pocket
Libeer wrote:Prosperity dominated
Libeer wrote:I liked the first run of the first wave of the mmo. Much stabler then I had anticipated, less stable then I hoped :p
5 weeks downtime or even more is fine as long as the improvements are real(I know we might not always notice some of the stuff that takes a lot of work).
Happy holidays.
Prosperity dominated the first run of the first wave of the mmo, we'll be back for more!
ps. I googled 'Russian Submission' in order to add a funny picture portraying the losses of the United Slavic Armies, I'm gonna have nightmares of what I saw on that google page^^
Unbeaten wrote:Massive testing breaks has killed every mmo attempting it before it launches. Crowfall, down to a few hundred returning players, mainly the fanbois. OfKingsandMen (destroyed whole heartedly by developers not being able to deliver.) Now has about 10 fanbois left. Revelations online a triple A mmorpg, took a MONTH break and delivered nothing new in the next CBT2, lost 75% SEVENTY FIVE PERCENT of its player base reported by each and every guild. It's beta do as you please, its a gift to test, blah blah, no its a gift to make it in this industry and doing so is a testament of your player base. Steer clear of choices that wounds, steals or punishes that player base, even a good guild leader understands this concept.
What do you lose by developing a running game with weekly downtime to input new changes, nothing you lose nothing. What do you lose with a month of downtime people playing new games where yours could not deliver the availability they expect out of the CIA triangle, player base you lose more player base than all your bugs could of destroyed. Imagine being that player who bought the game and could not log in EVER, then looks at the forums to see they took it down for a month, or had just bought it. That refund button and argument with the bank starts to feel quite worth it. Name me one successful game with CBT "waves" its a new concept that has failed every MMO trying it. Give people something to play, report more bugs and deal with being behind the curve, it eventually levels out, is this a business or a hobby? Maybe the availability of servers is not taught in Russia for successful products.
I will play a year whatever it takes you to iron it out, test more and break more for you. Many games historically succeeded perfectly fine without major month long down times, this concept is piss poor laziness, and maybe the role you chose in life should be reviewed if its just to much for you.
This is fact, any fanboi who wants to defend "for a more stable games take a year of downtime I dont care" (Then wake up call you do not care about the game at all, we already have under 1000 players on a map meant for X10 that). Many developers kept their servers running while making a more stable game, weekly updates is how you know they are actually utilizing the money you invest properly. What they are doing now is simply showing people a lack of dedication and how unstable they are as developers. As always I will remain, supporting the game, the decisions of the developers is forever short sited, hurtful to the game and make me come up with more bullshit lies to keep players interested. Enjoy the new years that could of been easily done with a skeleton crew, and no updates for the next week while running the game for all these people buying into your product.
Hoping the voice of your players and the repeating post mean something to you. I am not moaning or threatening to leave, just pointing at the backlash, statistics of the path already taken and failed by others and the obvious elephant in the room when it comes to caring about the very lifeblood of your game, your players. (not here to argu, simple give my input as a tester wont reply to fanboi's and the uneducated, with no degree or testing experience.) I would buy a 10000 dollar pack to support this games development, especially if it meant a developer who cared to work, keep servers running and fix issues as the presented themselves, you know the job of a DBA, programmers and support team.
Lustmord wrote:Dear Devs,
Have you been following any of the big fights that occurred during this test? For anybody that doesn't know it for some reason, the trend right now are horses. Either lancers or horse archers. 90% of people were using one of these in any big or small fights in the MMO. I could live for now with archers using horses, because these horses can be an easy target for friendly archers and lancers, leaving enemy archers alone in field.
What I don't understand is why lancers on a dirt cheap warhorse are so OP right now? Why the warhorse without any armor has 2-3 more hp that any foot soldier? Why a horse without any kind of protection is not dead after a couple of good thrusts to it's throat or a heavy hit to it's legs? Why the lance damage is so high? Basically a lancer can kill anybody in 3 hits. To kill a warhorse you need 10-15 hits from a partisan. Why the warhorse is regenerating health faster that a god damn wolverine? Why the rider can get on horse instantly, without any progress bar or cast time, without any chance to interrupt it?
You can say that we can use traps against horses, but a lancer has to be either blind or stupid to step into them. You can say that we have pikes against them, but the pikes are trash since it immobilizes the user and can be viable only in a 1v1 situation A pikeman is a sweet cherry for any archer, melee or even a 2nd lancer that just charges his back. Shields won't help much here as well, you'll just die slower. From the whole arsenal, there are only polerams that can be somehow useful against horses. Considering the fantastic balance for polearms and weapons in general, we can throw out everything except Partisan and maybe Glaive. I wouldn't have a problem if all things I described would work only for heavy horses, that could have some logic since it's expensive, has metal armor, requires a lot of extra skillpoints and is slow. What I don't agree with, is that a class should be so much better than anything else in the game, has speed, damage, HP advantage over everything else.
Arzi wrote:So many crying kids... "I want it now dady!!!"
Fynn_Skarrlund wrote:Arzi wrote:So many crying kids... "I want it now dady!!!"
Yeah I payed 30€ for this fucking few days to play. It was not for sure when the server are going down. All think they run till February.
No fu..ing Cent from me for this Game that never will be released, i guess!
Fynn_Skarrlund wrote:Arzi wrote:So many crying kids... "I want it now dady!!!"
Yeah I payed 30€ for this fucking few days to play. It was not for sure when the server are going down. All think they run till February.
No fu..ing Cent from me for this Game that never will be released, i guess!
Azzerhoden wrote:Fynn_Skarrlund wrote:Arzi wrote:So many crying kids... "I want it now dady!!!"
Yeah I payed 30€ for this fucking few days to play. It was not for sure when the server are going down. All think they run till February.
No fu..ing Cent from me for this Game that never will be released, i guess!
What separates Bitbox from other game companies is that they actually care about their relationship with players. In past waves they have extended them when issues impacted play-ability. I believe they would do so again.
Relgior wrote:At 28.12.2016 NEWS
you closed WAVE#1 and start WAVE#2 early february.
If i had known that i couldnt play anyway i didnt bought a believer pack.
So i believe that i paid 30€ for 3 days playing.