200,000 copies sold : where are from the players?

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Dalin
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200,000 copies sold : where are from the players?

Post by Dalin » 16 May 2015, 12:11

Hello everyone,

Last Thursday, bobik. Hum, sorry :%). His Royal Highness, King Bobik, made ​​his AMA on reddit and announced it had sold 200,000 copies of Life is Feudal:YO . I looked at sites that reference flows like this:http://www.similarweb.com/website/lifeisfeudal.com. It just shows the origin of visits to the official website. And i am surpris about the numbers of US people :shock: .

I will want to know about more than 200 000 players their countries of origin. This information can help to see which countries in Europe or in the world have the largest community and already to see the potential to make alliances with differents groups of players.

Sincerely.

PS:sorry, for my bad english :crazy: .
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DoomBringer
 
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Re: 200,000 copies sold : where are from the players?

Post by DoomBringer » 16 May 2015, 18:20

Probably from all around the Europe, notably Russia since the devs are Russian too.


Hoshiqua
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Re: 200,000 copies sold : where are from the players?

Post by Hoshiqua » 16 May 2015, 19:08

A lot of players are from France also.

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Dalin
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Location: Val de Roc

Re: 200,000 copies sold : where are from the players?

Post by Dalin » 16 May 2015, 21:16

Hoshiqua wrote:A lot of players are from France also.

Really ? :D

I am surprised how little number of connected players every night compared to the number of copies sold :%).
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LordTimppa
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Re: 200,000 copies sold : where are from the players?

Post by LordTimppa » 17 May 2015, 15:19

Yep, most of my player comminity are waiting for something new to appear and "old skills" start really to be playable - Id guess its the same with many others.

*PvP doesnt lure in players (all that shoveling for nothing) since its bugged - training with wooden practice sword gets you killed once a day with 121 HP taken, even when wearing royal plate armor.

*Furnace/kiln/forge whatever durability -> that kills the game for crafters. Odd that specific builded items for melting/heating brakes so easily, even kiln made out of 100Q materials brakes up too fast and ppl lose interest to do any character playing on crafting.

*Map has gotten really boring after a 1y+, all the same places with the same buildings and same spots for mine etc...

*Treestumps, nothing gained on shoveling them up (not even a billet) - takes forever and you lose tool durability on shovel -> leave to GM, after all server starts to lag when there is enough stumps left on ground overnight.

*Not yet implemented... basics like swimming, breathing, animals run through trees, rocks, under water for hours... No fall damage!

Positive aspects:
*monthly updates, possibly a great game when finished (with big time!)

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