A few suggestion's(bow, crossbow, taming,weapons, etc.)

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BartusPL
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Re: A few suggestion's(bow, crossbow, taming etc.)

Post by BartusPL » 19 Dec 2013, 18:12

More suggestion about weapon's:

I see on dev video information about physical range of melee weapon's.
What about weapon like axe or mace with spiked head. What happen when target is too close to hit with spiket head, but hit with handle?
Maybe different type of damage for head and handle?


Sting5
 
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Re: A few suggestion's(bow, crossbow, taming etc.)

Post by Sting5 » 30 Dec 2013, 21:19

BartusPL wrote:Ok I find on YT part of some Discovery material:
http://www.youtube.com/watch?v=eRXwk4Kdbic
If I heart right, longbow penetrate plate armor from 20 meter's. I see these in TV, and if My memory serves me, they used original made stuff to test.


BartusPL bravo, great material.
Well, this isn't Discovery CH, but also shows the idea of penetration:
http://www.youtube.com/watch?v=A9I2tWAcKzU
Chainmail vs. Sword.
http://www.youtube.com/watch?v=Xx87tBIJEA8
Chainmail/scalemail vs. arrow.

So yes, the only factor, influencing penetration, is skill and distance.

Surely, plate armor is hardest to penetrate, but easy job for experienced sharpshooter with a heavy crossbow from 100 yards and longbow from 50 yards.
QUAERO TOTUS


BartusPL
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Re: A few suggestion's(bow, crossbow, taming etc.)

Post by BartusPL » 31 Dec 2013, 06:21

More about crossbowman, and bowman:

Crossbow is beter than bow to shooting from wall's but this is difficult to implement for the game.
Bowman must stick out from wall when shooting. He's more exposed to hit than Crossbowman.

Bowman is beter on the open field, so this is why crossbowman using heavy shield like here:
Image

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Thokan
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Re: A few suggestion's(bow, crossbow, taming etc.)

Post by Thokan » 31 Dec 2013, 11:18

BartusPL wrote:More about crossbowman, and bowman:

Crossbow is beter than bow to shooting from wall's but this is difficult to implement for the game.
Bowman must stick out from wall when shooting. He's more exposed to hit than Crossbowman.

Bowman is beter on the open field, so this is why crossbowman using heavy shield like here:
Image


There is enough difference between the two weapons giving them each characteristics just in their different loading times, aim and arche. All which is easily implemented in game.

Do believe there is also a secondary skill mainly for archer-archtypes to set up battle defenses.
Image


Proximo
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Re: A few suggestion's(bow, crossbow, taming etc.)

Post by Proximo » 02 Jan 2014, 10:09

Concerning arrows vs plate, bodkin point arrow does not fully penetrate a steel plate chest piece. BUT that is not the only part of a man in armour. The weakest points of plate or most armours for that matter are the joints. Armpits, elbows, neck, knee and depending on the design the back.

Those should be taken into consideration for doing damage.

Type of arrow tip should also be taken into account. Broad head, bodkin, blunt and so on.

I've seen that you are able to be knocked out and knocked down. A headshot to a plate helmet from a blunt arrow should atleast knock the guy down if not knock him out. shooting the knee could have the same effect.

I know it would be difficult but I have yet to see a game with realistic medieval projectile ballistics and the relevance of arrow vs armour type/location.


BartusPL
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Re: A few suggestion's(bow, crossbow, taming,weapons, etc.)

Post by BartusPL » 11 Jan 2014, 07:10

About weapon's:

Nice to see working weapons like these:
Flails:
Image

Nice to see some weapons with two mode's like war hamer:
Image
By pressing some buton, we can change mode, and using pick(to kill), or blunt(to knock out). Same Becs de Corbin, but longer shaft.

Halberd:
Image
Normal mode: thrust(pierce) and cut by axe, second mode, thrust(pierce), and slash(pierce), for armored target.

Guisarmes:
Image
Used primarily to dismount knights and horsemen.
Or, billhook, same like guisarmes, but with second mode(slash pierce).

Crossbow:
Usualy with wooden prow(bow).

Arbalest:
Late crossbow with steal prow(bow). Heavy and powerfull. Nice to see special systems for pulling the sinew via windlasses:
Image
Image

And, my special wish:
Falcion, The weapon combined the weight and power of an axe with the versatility of a sword.
ImageImage

And simple"peasant's" weapons for killing knigh't:
Plancon:
Image
Or, godendag(last right):
Image
Flail:
Image
Maul:
Image

EDIT:
And one more important:
Estoc:
Image


BartusPL
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Re: A few suggestion's(bow, crossbow, taming,weapons, etc.)

Post by BartusPL » 08 Feb 2014, 04:45

Is there are chance to see real name of the armor in game?
On the wiki We have many set's. In My opinion set's is a bad idea. For My it's enemy of free character customisation.
Ok, We have:
1.) Full Plate armor= if I have right is a german style armor, helmet is named armet.
2.)Half plate= look's like chainmail with quilted skin armor, helmet = basinet
3.) Heavy chainmail= I never see that before, looks like something from before medieval age, or far west ;)
4.) Heavy leather= lamellar armor, helmet=?
5.) Heavy scale= Lamellar armor, look's like mongol armor.
6.) Regular chainmail= helmet looks like norman style helmet.
7.) Regular leather breastplate= lamellar armor
8.) Royal chainmail, helmet look's like viking one.
9.) Royal full plate, look's like Italian blacked armor, helmet is armet from XVI.

Nice to see more helmet's like:
-Capalin
-Barbute(especialy two type):
http://upload.wikimedia.org/wikipedia/commons/7/71/Barbuta.jpg
http://upload.wikimedia.org/wikipedia/commons/thumb/c/c9/Philadelphia_Museum_of_Art_Barbute.JPG/576px-Philadelphia_Museum_of_Art_Barbute.JPG
-Sallet's
http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Sallets_by_Emmanuel_Viollet-le-Duc_.jpg/800px-Sallets_by_Emmanuel_Viollet-le-Duc_.jpg


Prion
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Re: A few suggestion's(bow, crossbow, taming,weapons, etc.)

Post by Prion » 12 Feb 2014, 00:48

While I agree it's certainly not true that arrows never penetrate platemail, there should be a fair chance (or maybe a deterministic system, based on speed and angle and whatnot) that arrows will NOT penetrate your armor, maybe just stopping/slowing you and giving some small stamina damage?

As for crossbows, they were absolutely capable of penetrating armor of all kinds (if not 100% of the time).


Elysana
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Re: A few suggestion's(bow, crossbow, taming,weapons, etc.)

Post by Elysana » 12 Feb 2014, 01:43

This is an enlightening video about the difference between the crossbow and English longbow!

http://www.youtube.com/watch?v=-G86vNxuIB0

Also, longbow and crossbow speed:

http://www.youtube.com/watch?v=HagCuGXJgUs
Image

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