by
Elindor
» 25 Feb 2014, 21:36
Awesome of course if it can be in there, but I know these things can be giant pains in the ass to implement without being total disasters, especially in a free form environment.
Some are more doable than others, a battering ram for instance shouldn't pose too many issues from a coding side - you build it, it rolls along the ground and when you place it in front of a gate you can do damage to that gate every pull.
Things like catapults and destructable walls, and siege towers, I think pose many more issues from a coding and implementation side - not impossible, but probably should come AFTER everything else works and even AFTER stuff like battering rams, etc which are likely to be easier to implement.
Other things that would be easier to implement are balistas you can set up on walls or on the ground that just are like a giant crossbow with a lot of damage but take a long time to reload. Rocks or logs you could roll off of walls at attackers could be ok too.
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No matter what, these items with their destructive power need to be something that is assembled in the field (cannot be carried in a backpack!!!!) are slow to build and take a lot of coordinateion/resources to build, and are somewhat easily destroyed.