Balancing PVE and PVP

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Erdberrus
 
Posts: 1
Joined: 02 Jan 2018, 23:09

Balancing PVE and PVP

Post by Erdberrus » 03 Jan 2018, 00:45

Hello everyone.

Due to the big discussion about losing ether the PVP or PVE playerbase, I'd like to share some ideas how to fix or at least how to improve the current situation.


Concerning attacks in general:

- An attack should consist of 2 different parties: The attacker and the defender. Before being able to attack, the agressor must whistle an attack-command. (the attacker-defender rule automatically applies to groups within a certain radius who belong together / same guild etc.)

- The attacker loses skillpoints if he dies, the defender doesn't. Or at least the defender only loses combat skillpoints. (Due to the reason that aggressors rarely use their main character while savaging, there must be a little protection for sheeps against random agression.)

- If one person of the two parties dies, he will be able to get looted and spawn after a little spawning cooldown (5-10 minutes should be enough time to loot) at his house. It is also an idea to set the spawning cooldown to a random factor whithin 2 to 10 minutes or make it up on the size of the participating group.

- Alternatively respawning should not be able before the attackers died or left a certain radius, so that there is no indefinite die-and-run-back-to-combat-scenario.


Concerning wars including the attacker-defender rule:

- Altough there is always a party which starts a war, the attacker-defender rule should work differently on wars. Within a guild claim the defending party is always the party who owns the land. For the lands in between the attacker-defender rule should not be used on parties in war.


Concerning the walls problem:

- Siege ladders should be implemented and cheap to produce. Siege ladders should be able to be placed at all kinds of walls, ofc there should be different sized siege ladders for different sized walls.

- Siege ladders should be able to get dropped from walls at any time only by city guards (more on city guards later).

- If a siege ladder gets downed by a guard it should break and not be useable anymore.

- If a siege ladder is deployed at a simple barricade, it should only be able to get destroyed from outside (due to missing platforms close by). Ofc. all other types of siege ladders should be able to get destroyed from outside as well.


Concerning the monument and siege totem problem:


- If someone who does not belong to the ruling guild of the city or claim siege ladders are used to is able to get close to the claim/town monument, they should be able to loot warehouses / stashes / ect. as long there is at least one guy from the attacking guild close to the monument. If this guy gets killed or moves away to far, everything should be locked again.

- If stuff is stolen the way explained above the same rules should apply as for 'theft' (more on that later).

- Destroying buildings should not work as long as there is no official siege, which includes a siege totem.

- The costs for siege totem should depend on the size of the monument, since it uses a very different amount of time to build small and big towns. Siege totems should be very expensive though.


There will be new RP possibilities and new important roles:

Guild rank: City Guard

- The guild rank city guard can be used in addition to every other guild rank. Only city guards can use the trespassing command, throw siege ladders off the walls and mark foreigners as 'visitors'. Visitors can not open or loot buildings while visiting a city.

- Visitors can steal though. (more at 'Theft')


Theft:

- All existing items should get named by their current owner and clan. By selling an item, the name should be automatically renewed to the new owners name.

- Theft is an ability of secretly looting other players during walking, without the attacker-defender rule or a formal war declaration. If players log off after a certain period (at least 1 hour) after the performed theft, the stolen items should automatically restored to their former owners to prevent theft-loggers.

- The original owners name should stay at least 48 hours on the stolen item and then be replaced by the thiefs name and clan.

- Items which are carried direcly at a persons body like armors, medals, weapons, etc. should not be able to be stolen.




-- Halstein --

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