A quote on a discussion about NA servers, in which Bobik stated this pretty much summed up the server:
" A game like this will be ran on multiple servers possible even hundreds of servers given how big the world is, basically all playable "seamless zones" will be hosted on it's own server streamlined through several other servers to host the "Open world environment" on a server cluster."
north-america-server-interest-thread-t456/page30/As far as i am aware, there will be one server, one map, and you all will be on this map, regardless of the belief that shards are needed, the only "shard" that is goin up is an increase in the map size.
On the topic of shards, shards in this game will be rather stupid. Once the population of a specific shard dwindles you will merge them with others, but in this case you will be deleting everything a group had started and force them to start over in a world already controlled by others, essentially forcing a group to quit due to them starting over again.(maybe they dont want their year of hard work deleted)
Bobik stated a while back the NA visits on the forums only bring about 25% of the total visits, i wouldnt plan on a NA server right away, so still one server.(maybe it has grown since then, maybe not, idk) Latency shouldnt be an issue, as the game doesnt require twitch shooting or movements, most players who have played Darkfall(NA to EU) claim the latency as a non-issue altogether and stated they did just fine, which im only going to assume will be the case in this game as well. Ive even heard of some friends getting into the Asian release of Darkfall just to pvp, with 300 ping they still didnt seem to mind. Of course the NA server will be inevitable, im sure, but for a while expect to be all stuffed, loosely of course, on a EU server.
Until Bobik comes and states otherwise, and gives us the facts, id just go with what was already provided to us. Bobik is a smart cookie, he seems to have this all under control, i wouldnt doubt him when it comes to these possible server over sights.