Proximo wrote:No, Arma is a terrible example since the wounds in that game are realistic and you can bleed out, pass out, break yer legs and everything else.
A medic healing a soldier, that was hit by a .50 cal to the chest, back to battle ready status says otherwise. ArmA is a perfect example. It's based on realism, yet still uses low fantasy to keep the game from being dull. If life was so grand, why would we need to play video games? It's the most realistic you can get. The fact is real life has a lot of downsides that kills fun. ArmA uses these elements because a game on that scale would be dull otherwise. Battle support allows players to stay in the fight a bit longer(to keep having fun), despite RL saying they should be dead.
Which is why games use realism as a guldeline, not a be all end all source.
Proximo wrote:In this game you have the ability to defend yourself either with shield blocking, weapon blocking or dodging. The same as Warband an individual or group better at fighting will beat a zerg anytime. Collision detection on characters and friendly fire both play a large roll against zergs.
No. It's not going to happen. Warband is not an open world MMO(or even close to that scale). It's 64 player matches. That small group is going to get steamrolled and lose their gear 90% of the time. They will then be forced to zerg like everyone else just to have a fighting chance.
In DF small groups were able to survive because of the HIGH fantasy elements. There was NO way a small group was going to win versus a zerg.
Proximo wrote:There are many games that don't include healing ever and in a game that doesn't include 360 no scope head shots your survivability is entirely based off your skill as a fighter.
The rules change when you put players into a persistent open world with thousands of others. I love Red Orchestra 2 because of its tactical gameplay, which also doesn't have medics that revive or heal(though you can bandage minor wounds). That would NEVER work for a MMO though.
No battle support shifts 100% of the power to zergs. The small group is going to get beat on until they die. Again, in DF small groups were ONLY able to beat zergs because of the support skills. It's foolish to think a small group will be defending and dodging every attack sent their way from every direction.
Friendly fire has never stopped zerging, in any mmo that has ever been released.
*I'm not asking for instant heals or blazing particle effects. The game needs some kind of battle support. A game based on realism should use it as a guideline, not a rule. Meaning some real life aspects should and need to be bent in order to keep the gameplay fun. This will keep you from cutting out a niche playerbase from an already small crowd.