Custom Map / Map Editor

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Teleon
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Custom Map / Map Editor

Post by Teleon » 07 Feb 2017, 20:54

Hey Everyone ;)

we just want to show u some Screenshots of our project. :Yahoo!:
At the moment we are going to build a Map Editor.
More Info's will follow soon. :friends:

The Map u see here is Gran Canaria for testing.

There are no trees on purpose ;)

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So far, Teleon
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croprince
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Re: Custom Map / Map Editor

Post by croprince » 08 Feb 2017, 19:38

Great job, keep on good work.
I hope you make it done and open testing server in YO.
Maybe even raising 64 player cap :Yahoo!:


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 08 Feb 2017, 21:17

When the map is ready to test, we will open a Testserver for all of u :beer:

Raising the 64 Player cap - pls ask the Devs. Sorry :no:
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Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 09 Feb 2017, 12:41

Short Update! :Yahoo!:

Implemented granite, iron ore and clay - the shape of the clay pits has to be optimized :oops: , but that should be no problem at all.


More Info's will follow.... ;)

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So Far, Teleon
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Dragodor
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Re: Custom Map / Map Editor

Post by Dragodor » 09 Feb 2017, 15:06

Awesome! :Yahoo!:

Great Job! :good:


Jairone
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Re: Custom Map / Map Editor

Post by Jairone » 09 Feb 2017, 23:28

Awesome! I'd love to see a variety of map options being put forth! Always nice to have mods that make cool things, so I wanted to log in and wish you the best! :beer:


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 11 Feb 2017, 11:01

Hey Everyone :)

The clay pits looks a lot better now. :good:

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So Far, Teleon
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Saar
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Re: Custom Map / Map Editor

Post by Saar » 11 Feb 2017, 11:16

:good:
Keep updating!
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ElBaron
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Re: Custom Map / Map Editor

Post by ElBaron » 11 Feb 2017, 11:44

Awesome job! Keep it up! :Yahoo!:


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 12 Feb 2017, 16:17

Hello Everyone! :Yahoo!: :Yahoo!:

Finally the testservers are online, anybody can join and test, we realy would appreciate that a lot!

Also please give us Feedback! :Bravo:

lif1.nyuton.net:28000
“Himalaya” Map

lif1.nyuton.net:29000
“Gran Canaria” Map

More Info's and also how to fix the ingame Minimap please visit:

http://nyuton.net/lifyo-custom-maps-incoming/

So Far, Nyuton and Teleon.
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Asimov
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Re: Custom Map / Map Editor

Post by Asimov » 13 Feb 2017, 01:46

Huge credit to Teleon for the work on the maps. The one i have tried works with only small bugs, but noting important.
This is the best that has happen in YO for a very long time.
It is so nice not to have a clue where the resources are and the map is larger then the usual map


Riptose
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Re: Custom Map / Map Editor

Post by Riptose » 13 Feb 2017, 05:21

First of all thx for making something great for LiF. Much appreciation for the had work in bringing new bigger maps for us to play on. But I fear there are a few things that are not working as intended. I'll start with the list that we have noticed so far and will update it as time goes on.

1. 1 Shot Mining - now this occured when I tried to dig, I got 9 rock and the tunnel started. I tested different locations in the general area and same thing occurred. Not all area's are like this. Most rocky area's are working normally.

2. Disappearing Log - cut a tree down and the log vanished but the stump stays. Many of us noticed that no sound of a falling tree was heard when the log disappeared. I do believe YO had this bug once upon a time.

3. Lack of animals - Now I know you said they would be more spread out but we could only really find them along the beaches and in low lying area's. Very difficult to track any type of animal. We searched the entire map just to get 100 bones.... and its a big map.

4. Deadly Mines - mining away and our buddy Osa flew into the air and landed back down taking fall damage and killing him. Was repeated when tested again.

5. No sprouts, No bark, No sticks - Pick a tree any tree and its a crap shoot! You might find something you might not.

6. No morning lag - I know this sounds funny but with a fast grow speed on trees I would expect some lag in the mornings but its soooo smooth of a transition you don't even notice it but gets me worried that nothing is growing at all! Something to maybe check into.

7. Glowing Skin - Friend of our had glowing skin at night. Not sure if this is a YO bug or a new one from this test but again something to look into.

If we find any other bugs we will let you know. We have a feeling it has something to do with the elevation of the new map, like the animals falling through the maps when they spawn? like the tree logs?

Anyways good luck!

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 13 Feb 2017, 06:49

Riptose wrote:1. 1 Shot Mining - now this occured when I tried to dig, I got 9 rock and the tunnel started. I tested different locations in the general area and same thing occurred. Not all area's are like this. Most rocky area's are working normally.


I believe this is because we set QuantityDamagePerDig to 10000 yesterday on request so people can tunnel faster.

6. No morning lag - I know this sounds funny but with a fast grow speed on trees I would expect some lag in the mornings but its soooo smooth of a transition you don't even notice it but gets me worried that nothing is growing at all! Something to maybe check into.


There is no lag on servers that I host. :D :D


Other points, will have to investigate. Animal problem sounds like NavMesh issue. Animal count is 20 on both servers. Maybe too low for the bigger maps?

Thank you for testing and pointing out what you've found so far.

Edit: I set animal count to 100 for Himalaya map.
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools

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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 13 Feb 2017, 22:43

Okay, animal problem cause is found. On Gran Canaria map we got it fixed already. On other server you can safely ignore it for now. Will do it on next restart, probably tomorrow evening.

Tree issues are caused by some obscure values in forest tables. I have yet to fully understand the correlation of the AddTime and AgeTime and Quality columns in forest and forest_patch tables. But it can be fixed easily, no worries. It's not a terrain issue... the trees just appear bigger (older) than they actually are.


Btw, this is the actual distribution of iron deposits on the Himalaya map. It's a total of about 400k m³ iron. Red indicates high quality (brightest red is 100) and black is low quality.

Link to fullsize: http://nyuton.net/wp-content/uploads/20 ... laya-1.jpg

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It's perhaps too many high quality spots, right? I've never played a single minute of LiF, so I can't really tell. :oops:
My Blog | Custom Maps & Tools for LiF:YO server owners on FeudalTools


Asimov
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Re: Custom Map / Map Editor

Post by Asimov » 13 Feb 2017, 23:30

Imo all resources are to high Q. So far i have not found stone lower then 33 and soil above 80 a lot of places. That makes it to easy and to get the good stuff to fast
We should really do an effort to get anything above 60 imo. Fits the Q of stuff you can make without making steel


Alakar
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Re: Custom Map / Map Editor

Post by Alakar » 14 Feb 2017, 02:50

Asimov wrote:Imo all resources are to high Q. So far i have not found stone lower then 33 and soil above 80 a lot of places. That makes it to easy and to get the good stuff to fast
We should really do an effort to get anything above 60 imo. Fits the Q of stuff you can make without making steel


Ah the great thing about that is you don't have to play on it then :pardon:. But aside from that from my personal experience on the MMO map is that higher Q is fairly common on trees/soil/minerals/etc.

-Alakar
http://www.arkhaya.com/


Asimov
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Re: Custom Map / Map Editor

Post by Asimov » 14 Feb 2017, 09:25

Ah the great thing about that is you don't have to play on it then :pardon:. But aside from that from my personal experience on the MMO map is that higher Q is fairly common on trees/soil/minerals/etc.


Have you tried the map ?

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Hljdor_Scripi
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Re: Custom Map / Map Editor

Post by Hljdor_Scripi » 14 Feb 2017, 19:18

Suddenly my trousers feel too tight around the crotch :shock:
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 14 Feb 2017, 23:43

Himalaya Map has been updated/reset with latest mapgenerator.

- Maximum altitude was inreased slightly
- Animals issues should be fixed (please review)
- All tree issues should be fixed (please review)
- Surface quality is using "hotspot" approach now instead of assigning random quality to each cell independently. That means it should be similar to the original map.
- Overall ore quality was lowered significantly.

I can share ore maps and surface quality map tomorrow.

Oh and don't worry about "leaking" this information to the public. Everytime a map is written to database, ressources are distributed completely random. So in the end, no server will be the same, even if they use the same map.
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Gizmaul
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Re: Custom Map / Map Editor

Post by Gizmaul » 15 Feb 2017, 03:31

I tried about 300 place for fiber and probably 100+ for stone.

Everything is Q10 Just like when the MMO Closed beta started.

I have not prospected for Ore.

I found Marble, Slate. Granite. All Q10
Clay Q10

Trees and animals are varied.
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 15 Feb 2017, 08:17

Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.

One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.

Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.
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Saar
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Re: Custom Map / Map Editor

Post by Saar » 15 Feb 2017, 10:30

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Asimov
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Re: Custom Map / Map Editor

Post by Asimov » 15 Feb 2017, 10:38

Gizmaul wrote:I tried about 300 place for fiber and probably 100+ for stone.

Everything is Q10 Just like when the MMO Closed beta started.

I have not prospected for Ore.

I found Marble, Slate. Granite. All Q10
Clay Q10

Trees and animals are varied.


First place i start gather plant fiber i get high q :-)


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 15 Feb 2017, 11:26

***Spoiler*** :O:

Here is the Hotspot Map.

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croprince
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Re: Custom Map / Map Editor

Post by croprince » 15 Feb 2017, 20:09

Nyuton wrote:Ok thanks for testing.
We had some tense discussion yesterday about how many of these "hotspots" are appropriate for the big map and what their radius should be.

One hotspot is always one center cell with Q100 and a radius of 20-30 cells. Cells closer to the center have higher quality. Edge cells have Q5 if I remember it correctly.

Current server has 200 hotspots with random radius between 20 and 30 cells. But if you stuggled to find something other than Q10 then most likely it wasn't enough. I can post the quality map where you can see all hotspots this evening when I get home, or maybe Teleon can post it earlier.


Some areas are good balanced if talk about soil distribution, but somewhere on valley or similar where you excpect highq is q10 all around like 50+ cells if not more. I think its need more, but keep it balanced.
Lot od mining areas are still cover with q10, whole sides of hills, this cant be a case i hope, there must be some kinda a clue ok here is q22 ok lets dig, better then whole side coverd with q10 :D Try to fill up some empty palces, it dosnt have to good just add diversity on them.


Teleon
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Re: Custom Map / Map Editor

Post by Teleon » 15 Feb 2017, 20:19

At the moment we have a little Bug with the vein - so some of the ore spots are not like we thought, but we fixed it already! :)
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Gizmaul
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Re: Custom Map / Map Editor

Post by Gizmaul » 16 Feb 2017, 04:08

What is status? I see everyone stopped building again.

Will there be a wipe to adjust things or OK to start building?
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Nyuton
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Re: Custom Map / Map Editor

Post by Nyuton » 16 Feb 2017, 07:26

Gran Canaria map was recreated last night.
- Limited hotspot HQ cells vertical height into the ground.
- Fixed ore spot bug. Some spots were created in wrong direction, with lowest Q in center and highest Q at edges.
- Number of HQ hotspots on surface will scale with ratio of water/land on map.
- Lowered amount of trees above snowline

To be done:
- Distribution of HQ clay spots. Right now, there is only very small chance of a clay spot becoming HQ.
- Overall performance optomization. Map creation takes too long with all the latest changes implemented.

So yes, it'll be wiped at least one more time to address the clay issue. But keep in mind that these are just testing servers anyway. They won't be persistent.
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Re: Custom Map / Map Editor

Post by phoenix_ravensky » 16 Feb 2017, 11:59

Brilliant! Did I read right that you are making a custom map editor program? I'd love more info on that.


Gizmaul
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Re: Custom Map / Map Editor

Post by Gizmaul » 17 Feb 2017, 03:12

No I understand it is for testing. But as you can see from the numbers online the idea of a wipe coming has stopped people from building till after it is wiped and left alone for a bit.

Been mostly alone for 2 days:)
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