defending your "home"

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Barny69
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defending your "home"

Post by Barny69 » 17 Apr 2014, 07:04

I think there were some posts about that already but i just want to throw in what i have in mind.

curently if im not mistaken defenders have no tools to defend their home/castle/tower whatever right? so what ive seen in other mmos for example Dark Age of Camelot youd have hookpoints where you can summon guards, archers etc to defend your home...I think that would be a great idea because lets be real we all have a real life and cant be online 24/7 to defend your home...so for a little amount of gold/currency you could get guards...maybe a option to upgrade them or whatever...or maybe implement traps for attackers etc...

if this topic has already been mentioned spare us your time with flames and let the devs/mods just close/delete it. thank you and I apologize if this topic already exists didnt see it when i searched:-)


Telakh
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Re: defending your "home"

Post by Telakh » 17 Apr 2014, 07:14

The topic has been discussed quite a few times.

1. There will be absolutely no NPCs so please stop resurrecting the idea.
2. We are not talking about the restricted alpha functionality :)
3. If you want to be 100% protected - you rent a personal claim in Capital for RL cash.
4. Personal claim is 100% protected from thievery but it is too small and if you are not able to build walls, it can be trespassed and you can be shot or striked.
Personal claim on neutral land can be consumed by a guild if a new guild stone is placed nearby.
Personal claim on a guild land can be raided by an enemy guild at war times.
5. Guild city claim is completely protected until it is besiedged by another guild. If defendes fail, the guild claim will be destroyed.
If you don't have enough people to protect your land - get more people or join a bigger guild or unite in to alliance. There will be no instruments for hermits to build up a castle with 10 twink characters and have it protected :evil:
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Barny69
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Re: defending your "home"

Post by Barny69 » 17 Apr 2014, 07:24

aww that sucks:-( ok ty for the info:-)


Siegbert
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Re: defending your "home"

Post by Siegbert » 17 Apr 2014, 09:08

Glad you can't hire NPC guards. NPC troops ruin every decent PvP experience in my opinion.

About guild structures:
I think the way sieges work is that there would be a scheduled battle before the actual siege. So it's not like you go to sleep and over night your castle is gone (like in Rust).
You will be informed about who is going to besiege your castle and have about 24h time to gather troops to defend your stuff.

I really like that system and it reminds me very much of how Mount&Blade singleplayer works:
If you lay siege on an enemy castle it will take days to be able to enter it and fight the guards. Meanwhile the enemy is informed about what you're doing and gathers troops to attack you from behind.
When they get there in time you'll have a big battle outside of the castle before you can continue the siege (if you win the battle of course).

When LiF will play out anything like that I'd be more than happy.


Barny69
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Re: defending your "home"

Post by Barny69 » 17 Apr 2014, 14:59

Siegbert wrote:Glad you can't hire NPC guards. NPC troops ruin every decent PvP experience in my opinion.

About guild structures:
I think the way sieges work is that there would be a scheduled battle before the actual siege. So it's not like you go to sleep and over night your castle is gone (like in Rust).
You will be informed about who is going to besiege your castle and have about 24h time to gather troops to defend your stuff.

I really like that system and it reminds me very much of how Mount&Blade singleplayer works:
If you lay siege on an enemy castle it will take days to be able to enter it and fight the guards. Meanwhile the enemy is informed about what you're doing and gathers troops to attack you from behind.
When they get there in time you'll have a big battle outside of the castle before you can continue the siege (if you win the battle of course).

When LiF will play out anything like that I'd be more than happy.



hmm cant really share your opinion about the pvp experience...DaoC best pvp in a mmo hands down and they did have npc guards:-)


Zathurus
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Re: defending your "home"

Post by Zathurus » 20 Apr 2014, 06:02

Barny69 wrote:I think there were some posts about that already but i just want to throw in what i have in mind.

Currently, if im not mistaken, defenders have no tools to defend their home/castle/tower whatever right? so what ive seen in other mmos for example Dark Age of Camelot youd have hookpoints where you can summon guards, archers etc to defend your home...


It probably has been discussed alot because it is such an important topic.

How do you manage the 'only attack when someone else is offline problem'

A siege setting 'battle windows' or a player having in settings 'windows' where they will be siegeable during some time can help that, but then how many windows and how long should they be open. And does the attacker or defender set the siege window. and other questions, does an attacker have to be online during the entire siege and respond to any counter attack during that whole time?

And the question, should the defender be able to set 'some time' that he is 'open to siege'. Or does the attacker have to siege for some period of time he sets as the window.

Or should there be some auto mechanism to protect ones castle (NPCs)

Or as I think this game is doing, you better have friends and some that log in around the clock, and some that will respond to a pager call during a siege attack. Or that can be organized to some time to defend some area.

An example of that would be this song.
As a response to an attack on democracy forces in a middle east country, where players have to get other players online when a siege against some group is occurring. (note song is guild based not location based)

Someday - Nazine
http://www.youtube.com/watch?v=UuFuJMwXDOw


I think this game is building a model where one player would not be defending some area, but all defensible areas require groups, or clans and it takes time to siege.

The issue is a really good question, and does address the issues of translating a game experience into a playable game.

How to manage the fact that people are not online 24 hours. or are online at different times, and manage how people want to have an area they can build.

Interestingly there were some forces that only attacked in summer, or not during harvests during those years, and before electricity night attacks were rare. Now adays, and in most games, there is no difference in time of attack based on any cycles like that, since they want players from all time zones and that makes sense with the capabilities of the modern 24 hour cycles allowed by electricity.

Anyways, many different ways to do things.


Telakh
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Re: defending your "home"

Post by Telakh » 20 Apr 2014, 06:24

Zathurus, with all respect, try to state your thoughts with smaller posts, or at least mark the major idea in the wall of text :)

As for your question, battles and siedges are announced in 24 hours, and defending side can shift the time by 2-3 hours in both directions.
You should attract mercenaries or allies or hire guild members from different time zones to be protected.
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Zathurus
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Re: defending your "home"

Post by Zathurus » 20 Apr 2014, 07:03

Barny69 wrote:hmm cant really share your opinion about the pvp experience...DaoC best pvp in a mmo hands down and they did have npc guards:-)


I used to play DAOC, I agree it was a good game, played it when it first started.

Alhthough have not played the actual game for probably 10 years or so, it was a really good game.

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