Barny69 wrote:I think there were some posts about that already but i just want to throw in what i have in mind.
Currently, if im not mistaken, defenders have no tools to defend their home/castle/tower whatever right? so what ive seen in other mmos for example Dark Age of Camelot youd have hookpoints where you can summon guards, archers etc to defend your home...
It probably has been discussed alot because it is such an important topic.
How do you manage the 'only attack when someone else is offline problem'
A siege setting 'battle windows' or a player having in settings 'windows' where they will be siegeable during some time can help that, but then how many windows and how long should they be open. And does the attacker or defender set the siege window. and other questions, does an attacker have to be online during the entire siege and respond to any counter attack during that whole time?
And the question, should the defender be able to set 'some time' that he is 'open to siege'. Or does the attacker have to siege for some period of time he sets as the window.
Or should there be some auto mechanism to protect ones castle (NPCs)
Or as I think this game is doing, you better have friends and some that log in around the clock, and some that will respond to a pager call during a siege attack. Or that can be organized to some time to defend some area.
An example of that would be this song.
As a response to an attack on democracy forces in a middle east country, where players have to get other players online when a siege against some group is occurring. (note song is guild based not location based)
Someday - Nazine
http://www.youtube.com/watch?v=UuFuJMwXDOwI think this game is building a model where one player would not be defending some area, but all defensible areas require groups, or clans and it takes time to siege.
The issue is a really good question, and does address the issues of translating a game experience into a playable game.
How to manage the fact that people are not online 24 hours. or are online at different times, and manage how people want to have an area they can build.
Interestingly there were some forces that only attacked in summer, or not during harvests during those years, and before electricity night attacks were rare. Now adays, and in most games, there is no difference in time of attack based on any cycles like that, since they want players from all time zones and that makes sense with the capabilities of the modern 24 hour cycles allowed by electricity.
Anyways, many different ways to do things.