Development News #33 - '2017 - more feudal than ever!'

What are we currently working on.

Wookiee420
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Wookiee420 » 10 Jan 2017, 06:06

Tharian wrote:
Karabas wrote:tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:


well then should dig deeper, having the right angular on a target is critical for turrets for example ;)... ranges, ressistances on shield, armor, and other details are affecting the battle. So you cannot say there is no physics at all ;o


Wrong physics..In EVE its very much a premade map with zero terraforming and a click battle interface, you can even battle from zoomed out seeing tiny dots, just watch a video. LiF there is terraforming and buildings and arrows and swords and horses and people on foot and the fighting the actual spot of the weapon that hits you matters, there is so much actual physics that the server has to render. EVE is just math. shitty example, a game of D&D versus medieval war reenactment (or LARPing)

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Khan-
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Khan- » 10 Jan 2017, 06:17

Disponible en Français : Ici !








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Karabas
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Karabas » 12 Jan 2017, 10:28

for 10th series - VR support =)
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Xkeithstonex
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Xkeithstonex » 24 Jan 2017, 23:43

When can we feasibly see this implemented into the YO and MMO? If this could potentially upgrade the amount of supportable players on a YO server and allow for additional features (like boats) i'm sure there would be a large migration of players either from other survival games, or just back to the game in general.
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