Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

What are we currently working on.

Bestial
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Bestial » 13 Jan 2017, 22:14

ah yes , very good work .
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Last edited by Bestial on 14 Jan 2017, 05:25, edited 1 time in total.

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Sabersage
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Sabersage » 14 Jan 2017, 02:57

Drawbridges and statues YES!


Tankoua
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Tankoua » 14 Jan 2017, 07:56

Good job!

Styxwash wrote:
Arrakis wrote:
Gruber wrote:Stone Walls getting a redesign, too?

Perhaps it will be done. But not soon.


Maybe that would have been more vital to do first. Castle walls are a rare sight. Stone is what people actually use all the time.


+1, the stone wall are more important and more urgent! :twisted:


Sharana
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Sharana » 14 Jan 2017, 10:01

Actually the castle walls rework was 100x more important. Players use stone walls because they are both the easiest and the best. Castle walls were with stupid models making it very hard to defend from and the piece were not enough to build normal Base designs. So even if someone decided to make castle walls out of RP reasons they were just hurting themself as stones are just better.

That was very wrong and had to change ASAP for the MMO - the castle walls should be the best walls instead of the stone ones, so guilds should invest in them and receive benefit, not just cooler look from the outside.
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Tankoua
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Tankoua » 14 Jan 2017, 10:30

The stone walls, however, remain difficult to defend without putting logs and wardrobe to cover the bows.

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http://lifeisfeudal.jeuxonline.info/art ... s-arrivent


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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Kregon_Stonefist » 14 Jan 2017, 12:41

Thumbs up for the new walls and drawbridge but I hope that we will have different models of gates on stone wals!

A proper gates , massive and made of wood and metal, not just that bargate who going up and down....

Just my small suggestion.


Bafflegor
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Bafflegor » 14 Jan 2017, 15:07

So with the draw bridge will that only be for castle walls or will there be a stone wall version as well? or is it just something separate all together?


Kedishka
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Kedishka » 14 Jan 2017, 17:18

This is AWESOME! You have no idea how exited this makes me. I have a few questions / possibly suggestions.

- Will the redesign give us the option of adding in Hoardings to all sections? Walls, Towers, Gate houses? IF they're added will we be able to easily shot down for those who are trying to hide against the base of the wall? It would be awesome if you could add them after the actual wall was built so that the initial investment to build walls but can 'prepare' your defenses for an upcoming war.

- The archway is amazing I love the idea. Suggestion, add an option that has a gate attached to it, I'd imagine it'd be pretty easy to implement and would allow defenders the option of a sally port.

- The diagonal walls, can you please have them where they are not triangle it looks soo funky and really isn't practical or realistic.

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Azzerhoden
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Azzerhoden » 15 Jan 2017, 00:51

Sharana wrote:Actually the castle walls rework was 100x more important. Players use stone walls because they are both the easiest and the best. Castle walls were with stupid models making it very hard to defend from and the piece were not enough to build normal Base designs. So even if someone decided to make castle walls out of RP reasons they were just hurting themself as stones are just better.

That was very wrong and had to change ASAP for the MMO - the castle walls should be the best walls instead of the stone ones, so guilds should invest in them and receive benefit, not just cooler look from the outside.


Agree - the stone walls are useful in the current game, while the castle walls are useless. +1 for this update.
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Olivemanchester
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Olivemanchester » 16 Jan 2017, 10:18

Such a good news! Thank you for 64-bit version! :Yahoo!:


Bestial
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Bestial » 19 Jan 2017, 06:46

MMO back up this week aye, yeh right ill believe it when i see it.

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Olivemanchester
 
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Olivemanchester » 19 Jan 2017, 07:59

Bestial wrote:MMO back up this week aye, yeh right ill believe it when i see it.


True Believer said :)


AgentZer0
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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by AgentZer0 » 19 Jan 2017, 11:02

Honestly, Battlements on top of Castle Walls is a huge drawback. The kingdom defending from behind them have a terrible field of view since the battlements are obstructing it making it extremely difficult to fire arrows down on their sieging enemies. I'm glad that there will be an option to build them without it.

Same thing in regard to the small windows inside of the fortification structures, these are essentially big Targets once the enemy realizes someone is firing from up there. With the accuracy we have in a PC Game vs IRL and the lack of ability to take cover just to the side of a window or battlement and then articulate our bodies in order to take full advantage, I'd rather just be running around in an open field or on a wall without Battlements.


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Re: Development News #34 - (Walls, walls, walls!) Walls redesign incoming!

Post by Kedishka » 23 Jan 2017, 18:10

Just going to toss this out there.

When do we get the option to poor boiling water/oil and hot sand on your 'friends' knocking at our doors?

Maybe a hint to add it into the framework into the redesign so less redesigning later on.

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