Development News #36 - Combat System Feedback + our Reaction!

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Azzerhoden
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Azzerhoden » 29 Jan 2017, 18:56

Pcfreak9 wrote:The only feedback I would give is that since the update of spear-shield combo. Shield mastery and sword master should be switched or put Shield mastery as a seperated skill. This makes Spear + shield combination just more common early game since early medieval times it was the most common unit formation.

The rest ideas are awesome!


A lot of us have been asking for shields to be moved as an independent skill for quite a while.
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Styxwash
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Styxwash » 30 Jan 2017, 11:16

So still no revamp of Shield-bash or removal or reduction of Parry stuns? Also still looking for Shields as a stand alone skill.

Not sure I like the armor bonuses either. Promotes cookie cutter setups. Maybe start by balancing the armor values, cost and weight first.

I suppose the push feature might include a revamp of shield-bash? Hoping.

I like to see that horses will become more expensive and have basic AI!
Last edited by Styxwash on 30 Jan 2017, 12:34, edited 5 times in total.

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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Olivemanchester » 30 Jan 2017, 11:27

Good job and many thanks for pocket ponies fixes!

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Links234
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Links234 » 30 Jan 2017, 12:52

Leather and padded armor in the game missing not only from a low protection, but above all because of the high prices. The developers have done a rare 3rd armor level, why not go the same way? Why do you need to come up with the magical properties of armor?

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Xkeithstonex
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Xkeithstonex » 30 Jan 2017, 16:10

Can we nerf the fishing pole? Its a silly weapon, especially with the grind where new players will be stuck on primitives for awhile...


EDIT: Also, the ability to use Slings and throwing weapons with a shield.
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Moggy » 03 Feb 2017, 07:37

OK i understand that for games of past eras Balance, realism, fun all clash. But can't we agree that the idea of armour giving a combat bonus is crazy such as leather armour giving extra armor pen. How? If your arguement is less weight on your arms from plate armour then why not give leather a debuff and make a naked have the highest armour pen?

So please either remove "Hardcore and realistic" from the description of Life is Feudal or completely scrap the idea of combat buffs from certain armors for certain weapons but having both is just crazy. But other then this one topic most other concepts i'm completely fine with but this goes against the idea of realism which is why i bought the game, why i have waited so long for the mmo


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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Genral_Kairon » 03 Feb 2017, 11:30

Hello at all, and if we switch bow and crossbow in the skill tree, making bow less damage at low level skill and increasing crossbow recharging time...(history teach that crossbow was invented for penetrate full plate armour)
Padded - deflect some blunt attack and blade = fast movement and attack
Leather - minor bonus deflection cutting damage = fast movement and attack
Chainmail - huge deflection cutting damage = medium movement and attack
Scale mail - huge deflection cutting damage = medium movement and attack
Plate - huge deflection cutting damage only properly affected by piercing damage = slow movement and attack (necessity to ride a horse)
And it's strange that to make leather armour u need more time than to make a metal one, hystory teach that shield was in metal before armour.


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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Linbaba » 03 Feb 2017, 13:52

I like the kind of arguments you used to justify cavalry being stronger and preferred. You used "realistic" justification, and it means we can discuss that. Since it's easy for everyone to be on the same wavelength.


However I noticed in the beginning of the post that you gave different buffs to different equipments, for example, pate armour would buff 2H sword.

So my question is, why? And how do you "justify realistically" that wearing something or something else will increase.

How does "wearing leather" increases the armour penetration and bow and crossbow damage?

How does chainmail increase mounted combat damage and also how does me wearing chainmail increase horse maneuverability? (if you say because it's lighter than plate, then why does leather not do this too?)

I think you get the idea.

Personally, I'm not a fan of this kind of setup, it's the kind you usually see in action games, and often FPS games, or RPGs that evolve in a fantasy world with magic.

Like "you have found the magic shoes of doom" "they give +4 attack power".

I'm not against the buffs pers sé, but in a role playing game, that (to me) has this level of immersion (that's a good thing), I don't like, and maybe other people may not like, things to not make sense.

We can all take shortcuts, or simplifications, but I would like to finish by stressing that, in my opinion, in this kind of game, it is important to maintain a high level of "coherence" or of "this makes sense".

PS. (which is why I thought celebrating Christmas in game was a terrible idea)

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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Azzerhoden » 04 Feb 2017, 02:34

Linbaba wrote:I like the kind of arguments you used to justify cavalry being stronger and preferred. You used "realistic" justification, and it means we can discuss that. Since it's easy for everyone to be on the same wavelength.


Actually, what was said was
The thing is, it is completely normal that, once two sides meet each other on the vast open plains of the MMO map, they prefer to keep mobile for advantage - and infantry feels itself like a disadvantage. It is actually completely normal and realistic; skirmishes in open plains are typically more suited for light cavalry due to their mobility.

For someone who is so anal about terminology you certainly like to misrepresent when it suits you.

As for the rest, its easy to see why they are adding a bonus. It isn't realistic to use 'hit points' to track someones health. It isn't realistic to use stamina to track someones energy. It isn't realistic to use a FOOD Multiplier, or a SKILL tree, or that you can learn to make furniture by using a knife to make wooden handles or pretty much ANY OTHER GAME MECHANIC in the game.

The slight bonus (which is a quote by the way) is designed to prevent min/maxing, which isn't very realistic either.

Now go away.
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Linbaba » 04 Feb 2017, 10:02


CONTENTS OF THIS POST WERE HIDDEN DUE TO PROVOCATIVE ATTITUDE

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Azzerhoden
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Azzerhoden » 04 Feb 2017, 14:27

Linbaba wrote:
CONTENTS OF THIS POST WERE HIDDEN DUE TO PROVOCATIVE ATTITUDE


Thank you for the attempted insult. It means you know I'm right.
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Linbaba » 04 Feb 2017, 16:03


CONTENTS OF THIS POST WERE HIDDEN DUE TO PROVOCATIVE ATTITUDE AND INSULTS

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Azzerhoden
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Azzerhoden » 04 Feb 2017, 18:31

I guess that says it all.



As I said previously - I like the idea of a small bonus to increase diversity. Good PvPers will still find a min/max combination that will have to be constantly adjusted, but that's true for any PvP game.

In the end these changes will have to be tested out in the MMO, which is why its still in beta.
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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Linbaba » 04 Feb 2017, 18:43

You know, I knew you were baiting me so you could go cry to your friend the moderator. So I was extra careful not to flame, or insult, or be provocative, but that doesn't change anything.

I didn't think it was that bad though. By censoring a message like that, it means it's personal. I can prove that by quoting quite a few messages, including from you that were 10x worse but never got censored.

In fact, my own posts seem to be the only ones I have ever seen to be censored like that.

I'll tell you something, things are going to get interesting when the game gets more players and it's not just a couple fanboys who forked up some cash from the start fighting over what buff or nerf they should get.

You're feeling empowered and entitled by your loyalty to the game, your "age" on the forums, and being "close" to the devs and the mods and I guess that pulls some strings when the community is small.

Most of the player base will come from Europe or the USA (I would imagine), and this kind of behaviour (both from you and your mod friend) won't give good results.

Though I'm pretty sure you both will get that and change on your own.

Cause when there's a lot of players coming from democratic countries, you won't be able to censor everyone.

Not only that, but wait until you see the chat in game lol

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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Arrakis » 04 Feb 2017, 19:02

Let's clear something out, dear Linbaba.

Nobody has come crying to me. I am enforcing forum rules and making sure that toxic users such as yourself won't spark a flame in these civilized, public discussions. Hence the censorship of your messages with no constructive contents whatsoever, but provocations and insults instead. If you have issues to resolve with other users, like Azzerhoden in this case, feel free to send him a private message. Whatever disagreements and quarrels you might have, there's no place for them in public. Further comments regarding this issue will force me to close the thread.


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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Linbaba » 04 Feb 2017, 20:16

Arrakis wrote:Let's clear something out, dear Linbaba.

Nobody has come crying to me. I am enforcing forum rules and making sure that toxic users such as yourself won't spark a flame in these civilized, public discussions. Hence the censorship of your messages with no constructive contents whatsoever, but provocations and insults instead. If you have issues to resolve with other users, like Azzerhoden in this case, feel free to send him a private message. Whatever disagreements and quarrels you might have, there's no place for them in public. Further comments regarding this issue will force me to close the thread.



yeah? Read through this thread then, see how I replied to the OP with a constructive post, then see his reply to me, baiting me and trying to get me to be "provocative" so I can get censored.

I know that game well, I used to do it a lot.

And see the other one where my posts got censored that for every one post I made there were 4 telling me I was an idiot because I said you were lying about the release date thing.

You think posts bating me and telling me to "go away" are constructive?

If you censored the other posts others made that were provocative I wouldn't agree either, but it would at least be fair. But though you deny it, the only way you're moderating me for stuff that is a hundred times lighter than tons of other posts I've seen on these forums is that you're friends with those trolls, or you yourself got pissed off when I called you and the team a liar.

(by the way, I can understand that, if someone called me a liar, I wouldn't like it).

As to the trolls, I couldn't care less about them, THEY can send ME a pm if THEY got an issue but, and the proof is in the threads, any time I spoke to them it was as a reply.

So now your post is making me unsure as whether you're friends with them, you're pissed at me for calling you a liar, I got reported and you just censored without thinking or what the issue is.

Cause it's not that I broke the rules, at least not anymore than tens and more of other people here.

So close the thread, delete my post, hell ban me from the forums, cause if this is your definition of toxic, you got another thing coming when this community grows in numbes.

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Re: Development News #36 - Combat System Feedback + our Reaction!

Post by Arrakis » 04 Feb 2017, 20:35

Since the offtopic continues, I'm locking this thread.

Linbaba, please read and understand the rules regarding forum usage so you do not have any further issues when posting.


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