Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

What are we currently working on.

Toren
True Believer
 
Posts: 153
Joined: 14 Oct 2014, 20:00

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Toren » 30 Jul 2017, 02:52

Hodo wrote:
Toren wrote:Like it was pointed out earlier, whats to stop melee formations from getting kited to death by archer and cav formations using the increased speed and damage to get away even faster? I mean this sounds cool in theory but I don't think it helps the core imbalance of the game.


The counter for archers, is cav, the counter for cav is pikes, the counter for pikes is archers.

This is the way it is in real life and the way it is in game.

If you want to break it down further and get more detailed there are many more options available to you than just those three.

Figure you can deal with archers with other archers... or with vanguard fast moving foot fighters.

In history there has always been a counter for things. This game does not have such fast moving people as they can not be caught by something else. Figure light cav, guys on non-warhorses can easily move around skirmisher archers and deal with them. Or send out melee skirmishers of your own.

Heavy horse can be countered by a well drilled pike formation. You can support this formation with archers or with crossbows.

Dealing with naptha pots is a whole other animal and requires people to be able to adapt.


Don't know what game you're playing, but in this game cav counters melee, archer counters melee, archer counters archer, cav counters cav, and archers and cav go toe to toe while melee sits back and picks his nose.


Mustafaercoban
True Believer
 
Posts: 15
Joined: 15 Sep 2016, 21:27

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Mustafaercoban » 30 Jul 2017, 12:10

guys when the normal close beta test opens? Im waiting battle test ends

User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Arrakis » 30 Jul 2017, 13:45

Mustafaercoban wrote:guys when the normal close beta test opens? Im waiting battle test ends

For now we are hoping to restart Instanced Battles session sometime next week. Next CBT run is planned within a month after IB session is concluded.

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Hodo » 30 Jul 2017, 14:17

Toren wrote:
Don't know what game you're playing, but in this game cav counters melee, archer counters melee, archer counters archer, cav counters cav, and archers and cav go toe to toe while melee sits back and picks his nose.


Do your melee have shields?


Trance67
True Believer
 
Posts: 85
Joined: 23 Oct 2016, 18:46

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Trance67 » 30 Jul 2017, 18:51

Even those turtle players with 2 tower shields aren't completely invulnerable to a few good archers. Archers can simply outpace a heavily equiped melee fighter and shoot him in the feet until death.


Toren
True Believer
 
Posts: 153
Joined: 14 Oct 2014, 20:00

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Toren » 30 Jul 2017, 20:06

Shields are only really useful for fighting certain melee weapons, like using boar spear or gross messer and shield to get damage mitigation against other melee infantry. Like Trance said, even tower shields are easy to get around. Shoot him in the feet if he has it raised, and if he tries to look down to cover his feet, shoot him in the head. Not to mention that shields break incredibly easily to archer fire.


Mustafaercoban
True Believer
 
Posts: 15
Joined: 15 Sep 2016, 21:27

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Mustafaercoban » 31 Jul 2017, 12:48

Youre keeping game closed too long time.It can be beta test but we purchased extra money for this.We played cbt4 2 weeks then closed again 1 month more.Your closing periods are too long.And also when you told us a date for example closing time 24th, at the weekend is battle test for 29-30 then opens other beta test.But you dont do these plans on the date you say.On 24th the game closed but was not opened anymore.

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Development News #62 - ‘Improved Formations for Battles - so at least you look cool while dying’

Post by Hodo » 31 Jul 2017, 17:56

Mustafaercoban wrote:Youre keeping game closed too long time.It can be beta test but we purchased extra money for this.We played cbt4 2 weeks then closed again 1 month more.Your closing periods are too long.And also when you told us a date for example closing time 24th, at the weekend is battle test for 29-30 then opens other beta test.But you dont do these plans on the date you say.On 24th the game closed but was not opened anymore.


It is in beta, I would rather them fix the problems now, than drive off everyone after launch with an unbalanced broken game.

Return to Development News