Hodo wrote:Toren wrote:Like it was pointed out earlier, whats to stop melee formations from getting kited to death by archer and cav formations using the increased speed and damage to get away even faster? I mean this sounds cool in theory but I don't think it helps the core imbalance of the game.
The counter for archers, is cav, the counter for cav is pikes, the counter for pikes is archers.
This is the way it is in real life and the way it is in game.
If you want to break it down further and get more detailed there are many more options available to you than just those three.
Figure you can deal with archers with other archers... or with vanguard fast moving foot fighters.
In history there has always been a counter for things. This game does not have such fast moving people as they can not be caught by something else. Figure light cav, guys on non-warhorses can easily move around skirmisher archers and deal with them. Or send out melee skirmishers of your own.
Heavy horse can be countered by a well drilled pike formation. You can support this formation with archers or with crossbows.
Dealing with naptha pots is a whole other animal and requires people to be able to adapt.
Don't know what game you're playing, but in this game cav counters melee, archer counters melee, archer counters archer, cav counters cav, and archers and cav go toe to toe while melee sits back and picks his nose.