Development News #67 - Pay to w... show off!

What are we currently working on.
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Elindor
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Re: Development News #67 - Pay to w... show off!

Post by Elindor » 01 Sep 2017, 18:26

KEEPS QUESTION:

- Will wooden keeps also be able to be built on top of monuments?

- Will keeps be able to act as bind points for a given number of players?
Or will that remain only houses?

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Some1Else
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Re: Development News #67 - Pay to w... show off!

Post by Some1Else » 01 Sep 2017, 18:44

@Sharana: Thanks for clarification. I hope christmas is gonna be early this year...

Also, i thought about an aspect of the castle walls a while back:
Most people dig trenches/moats/whatever you call them in front of their walls as an added layer of protection. But in front of the walls are those buttresses. At the moment those then just hover above the slope, doing quite the opposite to their intended function, which would be giving stability. Was this taken into account for this rework/will it be taken into account?
Since i'm usually not the best with describing, especially in english, here are some mad paint skills incoming for clarification:
Image
I hope you can see what i mean. Extend the model of the buttress deep into the ground, it won't hurt anybody. Poly count shouldn't really increase, textures need only a slight adjustment. People who don't dig a moat won't notice a difference, those who do will be forever grateful to you ;)

Kind regards,
Some1

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Khan-
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Re: Development News #67 - Pay to w... show off!

Post by Khan- » 01 Sep 2017, 19:01

will we still get paints and statues on these walls ? :)
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Mustafaercoban
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Re: Development News #67 - Pay to w... show off!

Post by Mustafaercoban » 01 Sep 2017, 19:12

we re waiting extra discount for buying

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Deantwo
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Re: Development News #67 - Pay to w... show off!

Post by Deantwo » 01 Sep 2017, 19:29

Random idea: What about cosmetic castle wall and keep skins?
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Nemanjasyky
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Re: Development News #67 - Pay to w... show off!

Post by Nemanjasyky » 01 Sep 2017, 20:21

So if i understood good if we buy skins for armor wepons est when we die our items dont drop? Mee likey :D it will save time to craft and resourses for building new ones

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Jakeman
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Re: Development News #67 - Pay to w... show off!

Post by Jakeman » 01 Sep 2017, 21:42

Deantwo wrote:Random idea: What about cosmetic castle wall and keep skins?


hang dead bodies from the walls/skulls ontop the walls cosmetics


Sharana
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Re: Development News #67 - Pay to w... show off!

Post by Sharana » 01 Sep 2017, 22:08

Nemanjasyky wrote:So if i understood good if we buy skins for armor wepons est when we die our items dont drop? Mee likey :D it will save time to craft and resourses for building new ones


Cloths won't drop. Armor will, but it will be default armor pieces that if others without skin equip will look like normal armor parts.
Image

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Forresthunt
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Re: Development News #67 - Pay to w... show off!

Post by Forresthunt » 01 Sep 2017, 23:11

Great job Guys, really well done!
Well worth waiting for it.

are the walls going to be implemented in YO? so we can test it and plan accordingly with the design?
Is flatten tiles layout still the same for all keeps and walls?
Does the Monument has a fixed position inside the keep or is there any flexibility in the design?

...just patch it to YO and we will all find out for ourselves :Yahoo!:

THANK YOU

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Khan-
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Re: Development News #67 - Pay to w... show off!

Post by Khan- » 02 Sep 2017, 12:34

in fact, these are "reskin", you equip the zweilander, reskin it with the one you like, if you die, you lose you zweilander but the guy, if he doesn't have this skin, will see a zweilander, you'll still be able to use this skin on another zweilander

exactly same story with armors and outfits
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Nemanjasyky
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Re: Development News #67 - Pay to w... show off!

Post by Nemanjasyky » 02 Sep 2017, 12:46

Sharana wrote:
Nemanjasyky wrote:So if i understood good if we buy skins for armor wepons est when we die our items dont drop? Mee likey :D it will save time to craft and resourses for building new ones


Cloths won't drop. Armor will, but it will be default armor pieces that if others without skin equip will look like normal armor parts.


Aahhh ty for clearing that out ':' now it gets more sence :D


Mustafaercoban
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Re: Development News #67 - Pay to w... show off!

Post by Mustafaercoban » 02 Sep 2017, 19:03

Has anyone got any information when is the steam beta wave?This week?

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JohnValentine
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Re: Development News #67 - Pay to w... show off!

Post by JohnValentine » 10 Sep 2017, 22:07

Sharana wrote:
Some1Else wrote:Does that mean first chance to test those new castle walls out will be in Steam EA? Or will they make an appearance in CBT or YO before.


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Thank you =)
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