@Sharana: Thanks for clarification. I hope christmas is gonna be early this year...
Also, i thought about an aspect of the castle walls a while back:
Most people dig trenches/moats/whatever you call them in front of their walls as an added layer of protection. But in front of the walls are those buttresses. At the moment those then just hover above the slope, doing quite the opposite to their intended function, which would be giving stability. Was this taken into account for this rework/will it be taken into account?
Since i'm usually not the best with describing, especially in english, here are some mad paint skills incoming for clarification:
I hope you can see what i mean. Extend the model of the buttress deep into the ground, it won't hurt anybody. Poly count shouldn't really increase, textures need only a slight adjustment. People who don't dig a moat won't notice a difference, those who do will be forever grateful to you