Discussion - LiF:YO Early Alpha (0.2.5.1)

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Atlantis
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Atlantis » 14 Nov 2014, 16:43

Binn05 wrote:When I flatten ground, it does not becomes green anymore (terraforming -> observer).
Is this WAI?
Or is it a new bug?


Just checked, no grid anymore for me and other on the server. I would say a new bug.


Binn05
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Binn05 » 14 Nov 2014, 16:48

Atlantis wrote:
Binn05 wrote:When I flatten ground, it does not becomes green anymore (terraforming -> observer).
Is this WAI?
Or is it a new bug?


Just checked, no grid anymore for me and other on the server. I would say a new bug.


Thank you Atlantis. :D

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Veda
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Veda » 14 Nov 2014, 16:53

Any admin could answear about loot bags and give us some details please ?


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 16:57

Veda wrote:Any admin could answear about loot bags and give us some details please ?


^^Yes please. We need to know how many RL hours we have before the bags disappear. And also does it reset the timer if we do anything inside the bag?

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Veda
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Veda » 14 Nov 2014, 17:07

We had some days for transfer all our loot, and now ALL disappear :/

Unfair ...


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 17:08

Veda wrote:We had some days for transfer all our loot, and now ALL disappear :/

Unfair ...


"game days" Thats like maybe 10h, MAYBE :cry:


Xarr666
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Xarr666 » 14 Nov 2014, 17:11

Okay, built a traders cart, capacity 1200, well...okay.

I can't move it when it is full or empty as a player BUT as a GM i have a new general action for it: transport

The animation is new, you will drag the thing behind you, looks kinda finished but well..only as a GM? Am i missing some skill as a player or is this a bug?

You are very slow with it, even a bit slower than with a tree log on your back, so the 1200 capacity is kinda stupid because you are way faster when you run from spot to spot instead of using the traders cart. Temporary storage for ore, stone etc. okay.


Degrath
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Degrath » 14 Nov 2014, 17:17

Good patch so far I love being able to pull carts now and push a wheel barrel Just realized on in Gm mode can you pull carts. Also Missing the grid in observe only see the numbers and in build mode only see the green building footprint.

I also see in the server console and in game it appears Trees are growing again

However

Trader cart = 1200
small warehouse = 600

shouldn't small warehouse be able to hold a full load of goods from at least one trader cart? Why would I use the space to build a small warehouse when I could place several trader carts and even be able to move them around as space is needed. (Beside claim)

Wheel Barrel = 500
Cart = 300

Cart looks like a wheel barrel should , wheel barrel looks like a cart should. I am sure it was always like this but, I think the things need a name swap

Animals? I know from what we have been told and the interview with Bobik on nov 3rd that we would get animals this patch. Was not in the notes. Any word on animals?
Last edited by Degrath on 14 Nov 2014, 18:01, edited 1 time in total.


Xarr666
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Xarr666 » 14 Nov 2014, 17:19

Further test with the carts:

Wheelbarrow, cart, trader cart can only be opened as a player, not moveable after the creation!

As a GM you can move them around (with a new animation), the trader cart is slower than the carrying speed of other things like tree log and the both smaller carts.

Furthermore when you drag the carts around you automatically PLOW THE GROUND, so i think the carrying function is not yet finished or bugged ;)


Barattolino1
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Barattolino1 » 14 Nov 2014, 17:30

Give us more details about loot bags please.

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Veda
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Veda » 14 Nov 2014, 17:36

Barattolino1 wrote:Give us more details about loot bags please.


We just lost EVERYTHING. How transfer more than 10 000 in a hour :/


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 18:01

Atlantis wrote:Containersizes:
Wardrobe - 80
Crate - 150
Chest - 250
Barrel - 300
Cart - 500 (120 before)
Warehouse - 600
Trader Cart - 1200 (400 before)
Large Warehouse - 10000
Dropped Bag - 10000

I was hoping that
a) Dropped Bag will be smaller now (about the maximum a player will ever be able to carry)
b) I think when Bags will be nerfed, a Large Warehouse's Capacity is alright.
c) Now we have to able to move these Carts again and this will be perfect :D



Wardrobe is 500.


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 18:08

Me: Bobik, how soon exactly will the bag disappear after I drop it?

Bobik: Sometime later.

:ROFL:


Orsus
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Orsus » 14 Nov 2014, 18:12

Loot bag decay seems to be under 1 hour real time.

Just lost a lot of things that cannot be stored in containers, flax stems, ingots, wooden boards, etc.

The feedback section has a thread I started that I am listing items that cannot be stored inside of containers.

Painful update so far, considering what my 2 player town just lost, wonder what some of the larger towns lost and if they just lost players because of it.
It does not matter who is the strongest fighter, just the last one standing.


VindicteMortis
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by VindicteMortis » 14 Nov 2014, 18:29

I wonder how people are going to cope if they ever release a patch that needs server worlds to be restarted.


Degrath
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Degrath » 14 Nov 2014, 18:33

Barattolino1 wrote:Give us more details about loot bags please.


Basic decay system is now in place! Gravestones, lootbags, dropped items, animal corpses will disappear in a few game days.We have warned you! Time to build some proper storage facilities and containers to store your stuff in!


Looks like if the server has the default settings for day/night, decay could happen between 6-9 hours from the time it was dropped. assuming "in a few game days" means 2-3 game days.


Willbonney
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Willbonney » 14 Nov 2014, 18:45

I'm fortunate I guess. I had thought ahead and figured the bag change was incoming, since they got the furniture in houses stuff figured out, I had built me 2 small and 1 large warehouse, as well as had a whole wall of crates and a couple chests and wardrobes inside my small house.

I mean hell, the game has furniture with storage. Why wouldn't the game be designed to make you use it. (sand in the box increased by carpentry skill tree as a viable craft).


Willbonney
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Willbonney » 14 Nov 2014, 19:16

Sorry, wrong page.
Last edited by Willbonney on 14 Nov 2014, 19:24, edited 1 time in total.


Orsus
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Orsus » 14 Nov 2014, 19:20

Not everything can be placed inside the containers, unfortunately.

Crates and barrels cannot hold a lot of the crafting and building supplies. Wish the various crafting tables could store 3-4k units of that specific crafting supply. Would be really nice since I have the blacksmithing shop next to my bloomery, would be able to store my ingots, bars, and lumps in it.

ATM my bloomery is doubling as storage while we get enough barrels made, since they hold more than crates. My house is becoming a warehouse at this rate.

/edit found the ingots and some crafting tools that will not go into the crates and barrels will go into chests. My forge is going to start looking like a fire hazard in this game with all the barrels and chests around it, glad there in no OSHA in this game, lol.
Last edited by Orsus on 14 Nov 2014, 20:42, edited 1 time in total.
It does not matter who is the strongest fighter, just the last one standing.


Willbonney
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Willbonney » 14 Nov 2014, 19:30

Agree with changing the amount the smaller Warehouses can hold now though. Should be at least 2000 mass, not 600.

Smalls take up 4x3 = 12 cells. 600 storage for 12 cells = 50 storage per cell
Large Large is 9x5 + 8 = 53 cells 10000 storage for 53 cells is 188.6 storage per cell

188.6 x 12 = 2264(quite a bit more than 600)

So for comparing space vs. cells used, the smaller ones should be at least somewhat similar to the Large warehouses in the amount of space used compared to the amount of storage.


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 19:36

I JUST LOST 30.0000 GRANITE.

I am barley holding back a lot of angry words.


CronosusCZ
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by CronosusCZ » 14 Nov 2014, 19:36

Code: Select all
Basic decay system is now in place! Gravestones, lootbags, dropped items, animal corpses will disappear in a few game days.We have warned you! Time to build some proper storage facilities and containers to store your stuff in!


all disapears in one game day


Willbonney
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Willbonney » 14 Nov 2014, 19:39

still no fix for build stone walls on flattened slopes.


Vindicar
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Vindicar » 14 Nov 2014, 19:54

It's so sad to see all those poeples complaining about theire virtual "losses" in a alpha ...

This isn't real life and this isn't a finished game... if you have been stupid enought to invest to much time and effort : you are the only ones to blame. Not the patch, nor the devs.

If you (poeples crying) though that stacking stuff in 10K slots drop bags was okay I'm very glad that you "lost" everything.
Drop bags were never ment as a definitve storage space, they represent stuff LAYING ON THE GROUND.

Please grow up and/or learn to look at the bigger picture, not just your own selfies.

(and any GM can almost instantly replace whatever has been lost, but maybe crying is not the best way to ask)

Thanks god the vast majority of players I know are not such whiny QQing brats.... cuz reading the forum is scary.


EDIT : AND THX FOR FIXING CRASHES ! I'M 100% FINE AGAIN :D


Mojstermiha
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Mojstermiha » 14 Nov 2014, 20:24

I disagree; my time spent on creating something virtual is not virtual. And that time is gone now, lost. Kind of defeats the purpose of playing game so don't say virtual stuff is worthless.


Xarr666
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Xarr666 » 14 Nov 2014, 20:38

Mojstermiha wrote:I disagree; my time spent on creating something virtual is not virtual. And that time is gone now, lost. Kind of defeats the purpose of playing game so don't say virtual stuff is worthless.


Well, once again, you are playing an alpha early access. You know what the alpha stands for? It is (by far!) not finished and needs much stuff to be polished and fixed. Even a beta would mean it is not finished, so maybe you should stay away from games with early access to alpha or beta if you dont want to test things, if you dont want to help the developer to polish the game.

If you want to simply play the game, enjoy it, yup, wait for a more polished version or even the release, then you have every right to complain about.

It is never nice to lose things, it is never easy to understand the point of the changes as a player, but you really really should expect things like this to happen in early access!


also because many guys forget what you bought:

Why Early Access?
“DO NOT BUY this game unless you want to support the development of something really new and original in the sandbox genre. You will encounter bugs along with various other issues in playtesting. This is Early Access Alpha and your support, understanding and becoming involved with the development process will be something remembered as we move on towards the Beta stage and then on to the final Release version.
(...)
We have communicated clearly that the game is not in a finished state...
(...)
How are you planning on involving the Community in your development process?
“1. Actively submitting bug and crash reports
2. General gameplay suggestions and improvements
3. Giving us a morale boost from your kind words or a kick in the pants from constructive criticism”



Barattolino1
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Barattolino1 » 14 Nov 2014, 20:44

I lost everything, flux, armor all, in 1 hour. You are clueless, you have to give the players a chance to be able to transfer things. Do a rollback immediately and I say again, wake up, you are truly clueless. Two other players lost, bad puchase and above all, bad dev team.

adios

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Atlantis
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Atlantis » 14 Nov 2014, 20:56

Alpha Game ... espacially as this is server sided. When your server admin suddenly decides to shut it off because he doesn't want to pay for your fun, you are screwed aswell. Everyone at this point, get over it!


CronosusCZ
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by CronosusCZ » 14 Nov 2014, 20:59

observe now not working correctly
we can no see water and square, same with building something


Xarr666
 
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Re: Discussion - LiF:YO Early Alpha (0.2.5.1)

Post by Xarr666 » 14 Nov 2014, 21:02

Barattolino1 wrote:I lost everything, flux, armor all, in 1 hour. You are clueless, you have to give the players a chance to be able to transfer things. Do a rollback immediately and I say again, wake up, you are truly clueless. Two other players lost, bad puchase and above all, bad dev team.

adios


Can you actually read things which i posted?

Do you understand it?

even the dev has posted it like this:

Patch notes (ver. 0.2.5.1):
Basic decay system is now in place! Gravestones, lootbags, dropped items, animal corpses will disappear in a few game days.We have warned you! Time to build some proper storage facilities and containers to store your stuff in!


People like you should NEVER EVER buy early access in games because you will complain about anything and everything.

My server was pretty far developed a week ago, and bam, world corrupt, everything lost, we had to reset the server completely after we tried hour after hour to fix it. And? WE KNEW THERE ARE BUGS because we are not like little children who can't read the warning signs!

Seriously, stop this stupid "WE ARR TEH CUSTOMERZ!" stuff when changes, bugs and rollbacks come! ALPHA! NOT READY!

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