Extra crashes since patch?

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Hashmire
 
Posts: 39
Joined: 25 Sep 2014, 15:25

Extra crashes since patch?

Post by Hashmire » 15 Oct 2014, 16:03

I haven't had a great deal of time to dig into this issue yet, but I thought I would put some feelers out on the forums while I'm at work to see if anyone else has noticed this....

Since the patch, the server seems a bit more unstable. I'm recording many more crashes than usual. The only things that have changed that are of note would be the patch and the fact that my avg player count has risen about 15-20 during peak hours.

Any other admins noticing this as well? If not, I'll just have to do a deeper dive when I get off.
Server Administrator of Hashmire's Domain
Moderator of /r/LIFSERVERS

Image

User avatar
Frontal
Alpha Tester
 
Posts: 122
Joined: 13 Jan 2014, 21:49

Re: Extra crashes since patch?

Post by Frontal » 15 Oct 2014, 16:06

It was the patch, pre-patch we had 24h+ up-times now it crashes very randomly and within hours of going up.
We also run a high population server for over 2 weeks now and there are many performance issues the devs need to fix for the longevity of this project. There's only so much an admin can do.

Makes me sad.
AQ


Hashmire
 
Posts: 39
Joined: 25 Sep 2014, 15:25

Re: Extra crashes since patch?

Post by Hashmire » 15 Oct 2014, 17:21

That is a bummer... Anyone else want to confirm? Would be good idea to catch the devs attention.

If I can get a better root cause I'll throw up a report on Mantis
Server Administrator of Hashmire's Domain
Moderator of /r/LIFSERVERS

Image


Foleus
 
Posts: 13
Joined: 04 Oct 2014, 05:37

Re: Extra crashes since patch?

Post by Foleus » 15 Oct 2014, 17:25

I also feel like there has been more crashes since the patch. It's frustrating.
Image

Type: joinToRemoteServer("69.162.64.50:40960") in console command to instantly join the server


Vovka
 
Posts: 16
Joined: 09 Oct 2013, 11:59

Re: Extra crashes since patch?

Post by Vovka » 15 Oct 2014, 17:31

+1
nice patch :D
Image

User avatar
Frontal
Alpha Tester
 
Posts: 122
Joined: 13 Jan 2014, 21:49

Re: Extra crashes since patch?

Post by Frontal » 15 Oct 2014, 17:55

Already reported on mantis and the devs already pinpointed it, patch maybe tomorrow they say.
AQ

User avatar
Adamld85
 
Posts: 40
Joined: 06 Oct 2014, 00:38

Re: Extra crashes since patch?

Post by Adamld85 » 15 Oct 2014, 20:34

I'm surprised you guys don't read your log files. "Argh we crashed and we don't know why its a complete mystery.. oh wait, no it's written right here.. it's the furnace."

It's already been reported, the furnace crashes the server when it does not have enough fuel to complete it's last tick.

It looks like this when it crashes, this was the last log entry and this is how you know it's the furnace -

Code: Select all
ECHO 2014-10-15 22:31:58.663 {00} <NOSCOPE> WorkingFurnace::recalcTick(1.000000)
ECHO 2014-10-15 22:31:58.664 {00} <NOSCOPE> WorkingFurnace::consumeWoodForFuel()
ECHO 2014-10-15 22:31:58.665 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.667 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.668 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.670 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.671 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.672 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.674 {00} <NOSCOPE> needUnits(for this tick)=32
ECHO 2014-10-15 22:31:58.675 {00} <NOSCOPE> WorkingFurnace::consumeWoodForFuel()
ECHO 2014-10-15 22:31:58.677 {00} <NOSCOPE> needUnits(for full tick)=32
ECHO 2014-10-15 22:31:58.678 {00} <NOSCOPE> Checking item type 256. need units of fuel 32, have fuel 14


If you have something different it'll be in your log, report it to the devs.

For now ask your players to manually extinguish the furnaces or risk a crash.
LT.
Image
7Gamers.com.au


Layan
 
Posts: 3
Joined: 04 Oct 2014, 22:07

Re: Extra crashes since patch?

Post by Layan » 15 Oct 2014, 21:41

As it seems its not only furnace but Fireplace and mabe evreything else burnig units... just a guess... but i think the script for consume units mabe does a loop ore something when nothing is left to burn :-)

Return to General Discussion