Fluid Combat and Animations/Mechanics

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X_Vinny_x
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Joined: 13 Apr 2014, 18:14

Fluid Combat and Animations/Mechanics

Post by X_Vinny_x » 01 Aug 2018, 03:44

This is easier said than done but I believe is crucial for a game. Every popular game has smooth and natural looking animations because it just feels good to play. Below I will list what I mean:

- Jumping animation could use work.
- COMBAT fluidity is definitely needed. If I could switch my attack with right click that'd be a huge game changer. Also the animations themselves could be a little less robotic.
- Shields are unable to block mid-wind-up which I consider a problem since weapons can do this.
- For those of us who have inverted combat, the oposite arrow clunkiness has got to go. That sort of polish would make the game feel better and shut up knit-picky people like me.

Besides that, excellant job with the game, love where it's going. Been having lots of fun in the arena, keep up the good work:D

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