Food multipliers and how most of the community has no clue.

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Frontal
Alpha Tester
 
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Food multipliers and how most of the community has no clue.

Post by Frontal » 14 Oct 2014, 10:48

I keep reading here on these forums and on our dedicated server in PMs that "1.0 skill gain is too slow, please change it to 5.0".

Well, no. And this is why.
Food

Proper food (easy to get also) give multipliers in the 3.5-5.0 range. This means that in a 1.0 server you are already gaining the same stat and skill gain as in a 5.0 server.

Now let's see in a 10.0 server. With the boost of an easy to make food you are already gaining the same gains as a 50.0 server, aka your character progression stops 10 minutes after you start playing.

You get the point, food is more important than most people think and people that think 1.0 servers are too slow obviously have no clue about this or want a non-existent character progression.

Thanks for your time.


Siegbert
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Re: Food multipliers and how most of the community has no cl

Post by Siegbert » 14 Oct 2014, 10:51

Thank you!


Xerax
 
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Re: Food multipliers and how most of the community has no cl

Post by Xerax » 14 Oct 2014, 11:28

It's nice that you explain the food multiplier but it feels like you think that you know more then the rest of the community...

You should have written this in the newcomer section and not in general discussion.

And instead of trying to tell "most of the community" that the they dont know how this game works you could have given some hints for new players.

Then this post would maybe be appreciated by some new players..


Uno
 
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Re: Food multipliers and how most of the community has no cl

Post by Uno » 14 Oct 2014, 14:28

what food has so high multipliers? All the food QL 100 that our cooks churns out leads me to max 1.45 multiplier.


Zennie
 
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Re: Food multipliers and how most of the community has no cl

Post by Zennie » 14 Oct 2014, 14:35

Even better, update LiF wiki with that info.


EdmundGrell
 
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Re: Food multipliers and how most of the community has no cl

Post by EdmundGrell » 14 Oct 2014, 14:39

The food system is based on five tiers of recipes, dependent on the number of ingredients required to make a particular food item. A recipe requiring two ingredients to make is Tier 2, a recipe requiring four ingredients to make is Tier 4, etc.

Your Food Quality multiplier is a function of the average quality and tier of your last five meals. If you're only getting 1.45 Food Quality multiplier it means you're eating high quality, Tier 1 food. We've found Vegetable Soup to be a solid Tier 4 recipe that can be mass-produced with the proper crop planning and results in a Food Quality multiplier of 4.5 (Quality 100, via Kitchen bonus).


FearTheAmish
 
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Re: Food multipliers and how most of the community has no cl

Post by FearTheAmish » 14 Oct 2014, 14:44

EdmundGrell wrote:The food system is based on five tiers of recipes, dependent on the number of ingredients required to make a particular food item. A recipe requiring two ingredients to make is Tier 2, a recipe requiring four ingredients to make is Tier 4, etc.

Your Food Quality multiplier is a function of the average quality and tier of your last five meals. If you're only getting 1.45 Food Quality multiplier it means you're eating high quality, Tier 1 food. We've found Vegetable Soup to be a solid Tier 4 recipe that can be mass-produced with the proper crop planning and results in a Food Quality multiplier of 4.5 (Quality 100, via Kitchen bonus).



First off i haven't tested this, my group has been so busy building defenses we haven't settup a good crop rotation. But i think diversity of what you eat figures into this also.


EdmundGrell
 
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Re: Food multipliers and how most of the community has no cl

Post by EdmundGrell » 14 Oct 2014, 14:50

FearTheAmish wrote:First off i haven't tested this, my group has been so busy building defenses we haven't settup a good crop rotation. But i think diversity of what you eat figures into this also.


We've been at 4.5 Food Quality multiplier for a week eating nothing but Vegetable Soup. Perhaps a selection of Tier 4 food would allow the multiplier to go all the way up to 4.99? This would be easier to test if more than half the recipes didn't require ingredients that don't exist in the current build.

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Frontal
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Re: Food multipliers and how most of the community has no cl

Post by Frontal » 14 Oct 2014, 15:26

Compote 4 lyfe
3.5x infinite resources (nearly)
AQ


K_maszk
 
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Re: Food multipliers and how most of the community has no cl

Post by K_maszk » 14 Oct 2014, 15:44

Frontal wrote:Compote 4 lyfe
3.5x infinite resources (nearly)



??????


Rx25
 
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Re: Food multipliers and how most of the community has no cl

Post by Rx25 » 14 Oct 2014, 15:47

Most people would rather worry about getting priorities finished like defenses than cooking


EdmundGrell
 
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Re: Food multipliers and how most of the community has no cl

Post by EdmundGrell » 14 Oct 2014, 15:49

He means they're using Compote, which takes 3x Apples and 1x Edible berries to make. Not sure how they're getting 3.5 Food Quality multiplier with Tier 2 food though.


EdmundGrell
 
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Re: Food multipliers and how most of the community has no cl

Post by EdmundGrell » 14 Oct 2014, 15:52

Rx25 wrote:Most people would rather worry about getting priorities finished like defenses than cooking


In my opinion, that is a very short-sighted attitude. Skills and technological progression ARE defense, and you can progress 3-5 times faster with the proper meals. Once your farmers break through the brick wall of Animal Lore, Procuration and Cooking are comparatively easy to skill up to high levels, so there really isn't much of a reason to go without high-quality meals, other than your farmers don't know what they're doing.

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