Great Dev Team

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Gms0012
 
Posts: 166
Joined: 23 Feb 2015, 08:49

Great Dev Team

Post by Gms0012 » 05 Aug 2015, 11:54

you really do have a great dev team?

1 new feature and 5 old features does not work anymore..

and this happens at each patch!!!!!!!!
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Khan-
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Location: France

Re: Great Dev Team

Post by Khan- » 05 Aug 2015, 14:06

great customer here, buy an early acces for helping devs and crying about bugs.







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Gms0012
 
Posts: 166
Joined: 23 Feb 2015, 08:49

Re: Great Dev Team

Post by Gms0012 » 05 Aug 2015, 15:23

sorry.. the game will go in 2 month to final.. :D
so please dont call it early access!

and early access does not mean when a new feature is coming the old will not work anymore..

i fully accept bugs in a alpha/beta version..
but with each new update some of the old stuff isnt working anymore..

this is sometimes very frustrating!
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antonio70
 
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Re: Great Dev Team

Post by antonio70 » 05 Aug 2015, 15:39

Which features gone?


Gms0012
 
Posts: 166
Joined: 23 Feb 2015, 08:49

Re: Great Dev Team

Post by Gms0012 » 05 Aug 2015, 16:06

you should play more... than u see the bugs which occur now (which worked before)..

or read the mantis bugtracker
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HouseHarkonnen
 
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Joined: 30 Sep 2014, 20:22

Re: Great Dev Team

Post by HouseHarkonnen » 05 Aug 2015, 16:29

Hmm list them?

Small plaster homes cannot be entered
small fences cannot be passed
big stone house cannot be entered
As a guild leader to remove rubble from 5 shacks (5x5x5) it takes 125 minutes of real life time.
War cries added fus ro dah to replace shield bash as the most broken ability in game, how was this a good idea?
Archery- while I personally enjoy the new tiny range they have most do not.

This is just a few hours as an admin I got to play because 10 hours of my day were spent swapping over custom appearances to our player base and I'm only just getting started with our 800+ players.
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Gms0012
 
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Joined: 23 Feb 2015, 08:49

Re: Great Dev Team

Post by Gms0012 » 05 Aug 2015, 16:51

can u drop tubes?
we cant?!
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Arrakis
 
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Re: Great Dev Team

Post by Arrakis » 06 Aug 2015, 10:31

HouseHarkonnen wrote:Small plaster homes cannot be entered
small fences cannot be passed
big stone house cannot be entered
This probably will be fixed in the patch next week.

HouseHarkonnen wrote:As a guild leader to remove rubble from 5 shacks (5x5x5) it takes 125 minutes of real life time.
There will be a separate ability to remove ruins that will be available to everyone. It will be way faster and will salvage a small portion of resources.

HouseHarkonnen wrote:War cries added fus ro dah to replace shield bash as the most broken ability in game, how was this a good idea?
Archery- while I personally enjoy the new tiny range they have most do not.
I'm not sure what do you mean by that. Could you explain, please?


Kybern
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Re: Great Dev Team

Post by Kybern » 06 Aug 2015, 11:05

Arrakis09 wrote:
HouseHarkonnen wrote:War cries added fus ro dah to replace shield bash as the most broken ability in game, how was this a good idea?
Archery- while I personally enjoy the new tiny range they have most do not.
I'm not sure what do you mean by that. Could you explain, please?



Ok, the simple thing first: Archery has been bugged/nerfed extremely hard, a nerf was necessary but this patch pretty much destroyed archery. Before the patch Bows had ridiculous ranges and could hit people that were barely visible (over 50 squares away). Now with the patch even the longbow can barely shoot 5 squares. But to be honest Bows were so broken before that I am totally fine with them being of the picture.

Next, War Cries & Shield Bash:

Shield Bash is an extremely strong ability since it knocks down people 100% of the time when it hits and it's range is quite long. Compared to that the "Pounce" ability of 2-Handed Axes and Polearms is very weak since it ONLY works on opponents who have a shield AND are actively blocking with it. So knocking people down with a pounce is almost impossible and extremely weak compared to the 100% knock down without additional requirements (ie active blocking of the opponent) from shield bash.

If Shield Bash was extremely strong before the patch, the "Coward" War Cry is just plain broken. It enables the same knock down as the Shield Bash but at a very long range. And unlike the skill description which makes it sound that tripping is very rare, it actually happens 100% of the time when you move.

Also an additional note: The REAL problem with knock downs is that ARMORS are so ridiculously weak, that IF you get knocked down you are 100% dead even in full plate. You have 1-handed swords or axes that have almost the same damage modifier as many 2 handed weapons. The down side should be the low range of 1 handers, but with the long range of shield bash, their short range is irrelevant since you can just shield bash at about the same range as a 2 handed weapon and then move in for the kill.

EDITː
So in summary what needs to happen is the following:
- Bows need to be balanced not by extremely reducing their range (although a slight range nerf is ok), but by DRASTICALLY reducing their damage. Divide the damage by 5 or more.
- Shield Bash needs to be nerfed by either reducing the range to make it lower than 1-handed weapons OR make it conditional on the opponent blocking, just like the "pounce" ability of 2handed axes and polearms.
- The "Coward" War Cry needs to have the chance of tripping extremely reduced. The main use of the cry should be reducing accuracy of ranged weapons, the trip should only be a VERY rare bonus, since it basically means the person targeted is dead.
- Armors, especially the heavy ones that slow you down a lot, need to have their defensive stats buffed by a lot. For many weapons it now makes no difference if you are in full plate or naked.
Last edited by Kybern on 06 Aug 2015, 23:59, edited 3 times in total.

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Freshmango55
Beta Tester
 
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Joined: 27 Nov 2014, 15:31

Re: Great Dev Team

Post by Freshmango55 » 06 Aug 2015, 12:11

I can vouch for the Archery being bugged I posted a thread not too long ago asking if anyone else is experiencing it.
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